Cubic interpolation in XSI

Date : Mon, 22 Aug 2005 19:59:42 +0000
To : 3dgames(at)Softimage.COM
From : "Salam Bahnassi" <sinshey_kodou(at)hotmail.com>
Subject : Cubic interpolation in XSI
Hi people,

This is quite a quiet list I suppose, but I hope I get the answer... Because I'm really desperate for it...
Through my adventure to open dotXSI files, I faced the cubic fcurve interpolation.. So far, I've managed to get all other types working (constant, linear, and hermite), but for this one I can't really find the math for doing the interpolation.


I searched for cubic interpolation, but all the forms I found deal with the curves in a different manner than specifying the tangents through LeftXY and RightXY...

Would someone (perhaps from softimage) be kind and provide me with the math or code for dealing with XSI's cubic fcurves?

Thanks a ton!

_________________________________________________________________
Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe 3dgames


Search the 3D Games List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.