Refresh PPG in C++

Date : Wed, 14 Dec 2005 20:55:04 +0300
To : <3DGames(at)Softimage.COM>
From : "Wessam Bahnassi" <wbahnassi(at)inframez.com>
Subject : Refresh PPG in C++
Hi again,

My plug-in has a custom property that is updated frequently with new or
deleted parameters. After I finish updating the parameters, I delete the
associated ppg layout and rebuild it from scratch.
The problem is that the new layout isn't visible to the user until he closes
then opens the ppg again, or clicks 'Refresh' at the top of the ppg.

I've searched the SDK guides for a method to force a refresh to the PPG, but
to no avail. Although there is that scripting PPG.Refresh method, as well as
the C++ Context::PutAttribute("Refresh",true) thing, but I'm not using a
registered custom property so the context thing is not an option :(

So I'm really stomped with this one. Anyone knows how to overcome this
issue?

Thanks,
Wessam Bahnassi
Microsoft DirectX MVP,
Lead Programmer
In|Framez
--
In|Structurez Arabic Gamedev Community
www.instructurez.com

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