RE: Latest FTK compilation with VS.NET

Date : Sat, 1 Jul 2006 17:31:18 +0900
To : <3DGames(at)Softimage.COM>
From : "Hans,Veenendaal,AMplus R&D,SOJ" <Hans_van_Veenendaal(at)sega.co.jp>
Subject : RE: Latest FTK compilation with VS.NET
Hello Wessam,

Did you set your project to NOT recognize wchar_t as a native type?
(/Zc:wchar_t-)

Hans.

-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Wessam Bahnassi
Sent: Saturday, July 01, 2006 5:57 PM
To: 3dgames(at)Softimage.COM
Subject: Latest FTK compilation with VS.NET

It seems like FTK versions 3.5.3 and up all suffer some serious
compilation
errors under VS.NET (2003 or 2005).
For the FTK version in XSI 5.11, I was never able to successfully link
against the XSIFtk_static.lib. I always get linker errors about
undefined
external symbols.
For the dynamic link version, the first thing that faces you is a bunch
of
compilation errors because the FTK is trying to dllimport a template
class.
A hack is to modify the classes' declarations to omit the usage of
XSIEXPORT
in all FTK's template classes. This compiles successfully (but with
warnings
though). However, I've noticed now that the FTK's DLL (in XSI 5.11)
depends
on a new DLL (besides XSIFtk.dll) which is (xerces-c_2_1_0.dll).

Can someone explain what are the required compiler/linker settings for
safe
and correct builds under the Win32 platform?

Thanks,
Wessam Bahnassi
Microsoft DirectX MVP,
Programmer
Electronic Arts Montreal
--
In|Structurez Arabic Gamedev Community
www.instructurez.com

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