DirectX vertex colours

Date : Wed, 16 Aug 2006 11:29:28 +0100
To : 3dgames(at)Softimage.COM
From : Byron Atinson-Jones <byron(at)xiotex.free-online.co.uk>
Subject : DirectX vertex colours
I am in the process of converting the DirectX realtime shaders to comply a little
more with my engine.

I am currently changing the FFP side of the shaders and are having a little
difficulty with the vertex colours. It would appear that the vertex colours are
in OGL format - how do I get XSI to swizzle the colour components to DX format?

Also, is there any info anywhere of what exactly the default states are in
DXDraw? I am attempting to setup my own initial states in the init function but
that does not seem to have any effect..

Cheers,

Byron.
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