I am in the process of converting the DirectX realtime shaders to comply a little
more with my engine.
I am currently changing the FFP side of the shaders and are having a little
difficulty with the vertex colours. It would appear that the vertex colours are
in OGL format - how do I get XSI to swizzle the colour components to DX format?
Also, is there any info anywhere of what exactly the default states are in
DXDraw? I am attempting to setup my own initial states in the init function but
that does not seem to have any effect..
Cheers,
Byron.
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