RE: FTK 3.6.3 + VS 2005 compile error

Date : Mon, 28 Aug 2006 12:18:32 -0400
To : <3DGames(at)Softimage.COM>
From : "Alexandre Jean-Claude" <ajclaude(at)Softimage.COM>
Subject : RE: FTK 3.6.3 + VS 2005 compile error
Hi Wessam, which problems are these ? 

Cheers

Alexandre Jean Claude                                     
Softimage/AVID
Team lead - rendering/pipeline/data management
 

-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Andi "Debug" Ireland
Sent: Sunday, August 27, 2006 10:33 PM
To: 3DGames(at)Softimage.COM
Subject: Re: FTK 3.6.3 + VS 2005 compile error

Sounds just like my experience with the SDK form version 4.0 to the
present day :)



Wessam Bahnassi wrote:
> Well, they fixed this problem in FTK 5.0, but they also brought 10
times
> harder-to-solve errors, which indeed prevented me from switching to
FTK 5.0
> :(
>
> Wessam Bahnassi
> Microsoft DirectX MVP,
> Programmer
> Electronic Arts
> --
> In|Structurez Arabic Gamedev Community
> www.instructurez.com
>
>   
>> -----Original Message-----
>> From: owner-3dgames(at)Softimage.COM
[mailto:owner-3dgames(at)Softimage.COM] On
>> Behalf Of Andi "Debug" Ireland
>> Sent: Saturday, August 26, 2006 7:48 PM
>> To: 3DGames(at)Softimage.COM
>> Subject: Re: FTK 3.6.3 + VS 2005 compile error
>>
>> Great idea for a workaround thanks i had assumed wrongly it would
result
>> in a missing class chain reaction by doing that thank you for forcing
me
>> to try it worked like a charm now i just have to hope i wont need it.
>>
>> Thanks again
>>
>>
>>
>> Wessam Bahnassi wrote:
>>     
>>> You don't have to change the header unless you need to use the class
>>> declared in it. Instead, add this line before including the FTK:
>>>
>>> #define _FXOPERATORCONNECTION_H
>>>
>>> which effectively forces the contents of that header to be
discarded...
>>>
>>> Wessam Bahnassi
>>> Microsoft DirectX MVP,
>>> Programmer
>>> Electronic Arts
>>> --
>>> In|Structurez Arabic Gamedev Community
>>> www.instructurez.com
>>>
>>>
>>>       
>>>> -----Original Message-----
>>>> From: owner-3dgames(at)Softimage.COM
[mailto:owner-3dgames(at)Softimage.COM]
>>>>         
>> On
>>     
>>>> Behalf Of Andi "Debug" Ireland
>>>> Sent: Saturday, August 26, 2006 3:29 PM
>>>> To: 3dgames(at)Softimage.COM
>>>> Subject: FTK 3.6.3 + VS 2005 compile error
>>>>
>>>> After muting the millions of warnings that the XSI FTK produces in
>>>> Visual Studio 2005
>>>>
>>>> #pragma warning( disable: 4100 4244 4511 4505 4005 4996 )
>>>> #include <SemanticLayer.h>
>>>> #include <SIILPICFileDriver.h>
>>>> #pragma warning( default: 4100 4244 4511 4505 4005 4996 )
>>>>
>>>> i was left with one error, is there a workaround for the following
>>>> error, i did not want to wade into the SDK's headers and change
>>>>         
>> anything
>>     
>>>> with out an idea if it would damage things.
>>>>
>>>>
>>>>
>>>>
>>>> ------ Build started: Project: Engyne, Configuration: Debug Win32
-----
>>>>         
>> -
>>     
>>>> Compiling...
>>>> pch.cpp
>>>> c:\program
>>>> files\softimage\xsiftk_3.6.3\export\h\ftk\FXNodeConnection.h(35) :
>>>>         
>> error
>>     
>>>> C2248: 'CSLScene::XSIFXOperatorCallback' : cannot access protected
>>>> member declared in class 'CSLScene'
>>>>         c:\program
>>>> files\softimage\xsiftk_3.6.3\export\h\ftk\Scene.h(641) : see
>>>>         
>> declaration
>>     
>>>> of 'CSLScene::XSIFXOperatorCallback'
>>>>         c:\program
>>>> files\softimage\xsiftk_3.6.3\export\h\ftk\Scene.h(210) : see
>>>>         
>> declaration
>>     
>>>> of 'CSLScene'
>>>> Creating browse information file...
>>>> Microsoft Browse Information Maintenance Utility Version 8.00.50727
>>>> Copyright (C) Microsoft Corporation. All rights reserved.
>>>> Build Time 0:18
>>>> Build log was saved at "file://c:\Documents and Settings\User\My
>>>> Documents\Visual Studio
2005\Projects\Engyne\Obj\Debug\BuildLog.htm"
>>>> Engyne - 1 error(s), 0 warning(s)
>>>> ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped
>>>> ==========
>>>>
>>>>
>>>>
>>>> Debug
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