Maybe i am missing something but i would expect GetVertexIndices() to
return an array of Integers not CSLTriangleArray most index buffers
(DirectX for example) are just a pure list of indexes for the triangle
data in the vertex buffer so it seems counter intuitive to not supply
and object that can be returned compatible with this, i see there is
GetVertexIndicesPtr() which as you would expect returns a pointer to an
integer array, it is more work doing a memcpy from this pointer or
iterating it in a loop than just copying an integer array in a typesafe
way without a loop.
Andi "Debug" Ireland
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