Re: Shape()
| Date : Thu, 31 Aug 2006 22:44:35 -0500 |
| To : 3DGames(at)Softimage.COM |
| From : "Andi \"Debug\" Ireland" <debug(at)neverborn.net> |
| Subject : Re: Shape() |
i am doing it almost exactly the same as your dotxsi3 tutorial mate
only difference is i store things in a different set of classes as i already have a scene graph in the engine.
no writing occurs on any of the CSL pointers
Wessam Bahnassi wrote:
Probably you're overwriting your memory at some place during loading... Any chance you might be stomping on some of SL's pointers?
Wessam Bahnassi Microsoft DirectX MVP, Programmer Electronic Arts -- In|Structurez Arabic Gamedev Community www.instructurez.com
-----Original Message----- From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM] On Behalf Of Andi "Debug" Ireland Sent: Thursday, August 31, 2006 8:52 AM To: 3dgames(at)Softimage.COM Subject: Shape()
I keep getting an issue with the shape object when i grab the CSLBaseShape from a CSLMesh the shape always has a pointer value of NULL or 0x0000001
the mesh object has everything else i can look at the triangle lists without a problem but no shape object?
i simplified the code into a few lines ( no error checking etc ) to show my flow
CSLScene dotXSI;
dotXSI.Open( mb_scene_file ); // Succeeds dotXSI.Read() // Succeeds
CSLModel * root = dotXSI.Root();
xsi_model is obtained just by recursing through root and its children
if( xsi_model->GetPrimitiveType() == CSLModel::SI_MESH ) { CSLMesh * xsi_mesh (CSLMesh*)xsi_model->Primitive() CSLBaseShape * shape = xsi_mesh->Shape(); // shape == NULL PTR
i tested using Wessam's dotxsi file from his 3rd tutorial on In|frames and any of my friends or my own dotxsi files all with the same result.
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- References:
- RE: Shape()
- From: "Wessam Bahnassi" <wbahnassi(at)inframez.com>
- RE: Shape()
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