Re: Shape()
| Date : Sat, 02 Sep 2006 22:45:59 -0500 |
| To : 3DGames(at)Softimage.COM |
| From : "Andi \"Debug\" Ireland" <debug(at)neverborn.net> |
| Subject : Re: Shape() |
When we discover the cause we hate ourselves
i did a classic mistake i started using the FTK from XSI 5.11 rather than the 3.6.3 release
the DLL's however where still from the FTL 3.x release and therfore weird stuff was happening
removing the older FTK fixed all problems
Wessam Bahnassi wrote:
Probably you're overwriting your memory at some place during loading... Any chance you might be stomping on some of SL's pointers?
Wessam Bahnassi Microsoft DirectX MVP, Programmer Electronic Arts -- In|Structurez Arabic Gamedev Community www.instructurez.com
-----Original Message----- From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM] On Behalf Of Andi "Debug" Ireland Sent: Thursday, August 31, 2006 8:52 AM To: 3dgames(at)Softimage.COM Subject: Shape()
I keep getting an issue with the shape object when i grab the CSLBaseShape from a CSLMesh the shape always has a pointer value of NULL or 0x0000001
the mesh object has everything else i can look at the triangle lists without a problem but no shape object?
i simplified the code into a few lines ( no error checking etc ) to show my flow
CSLScene dotXSI;
dotXSI.Open( mb_scene_file ); // Succeeds dotXSI.Read() // Succeeds
CSLModel * root = dotXSI.Root();
xsi_model is obtained just by recursing through root and its children
if( xsi_model->GetPrimitiveType() == CSLModel::SI_MESH ) { CSLMesh * xsi_mesh (CSLMesh*)xsi_model->Primitive() CSLBaseShape * shape = xsi_mesh->Shape(); // shape == NULL PTR
i tested using Wessam's dotxsi file from his 3rd tutorial on In|frames and any of my friends or my own dotxsi files all with the same result.
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