RE: FTK : char / wchar_t

Date : Wed, 6 Sep 2006 15:00:18 -0400
To : <3DGames(at)Softimage.COM>
From : "Alexandre Jean-Claude" <ajclaude(at)Softimage.COM>
Subject : RE: FTK : char / wchar_t
I figured that out :-)

Alexandre Jean Claude                                     
Softimage/AVID
Team lead - rendering/pipeline/data management
 

-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Andi "Debug" Ireland
Sent: Wednesday, September 06, 2006 2:58 PM
To: 3DGames(at)Softimage.COM
Subject: Re: FTK : char / wchar_t

feature request  :D



Alexandre Jean-Claude wrote:
> Yes it will break. FTK is ANSI only, not UNICODE. 
>
>
> Alexandre Jean Claude                                     
> Softimage/AVID
> Team lead - rendering/pipeline/data management
>
> -----Original Message-----
> From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
> On Behalf Of Andi "Debug" Ireland
> Sent: Wednesday, September 06, 2006 2:48 PM
> To: 3dgames(at)Softimage.COM
> Subject: FTK : char / wchar_t
>
> is there a way to make the FTK work in wchar_t as char type my engine 
> is using wchar_t and wstring for all its string needs for obvious 
> reasons, and i am having to convert down to char to put anything into 
> the FTK's function arguments and convert up when things come out which

> is irritating to say he least.
>
> will redefining SI_Char as wchar_t do any damage?
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