Just to be clear. I meant "I figured out you wanted it as a new feature"
not "I figured out how to implement it quickly". Sorry if there was any
misunderstanding. :)
Alexandre Jean Claude
Softimage/AVID
Team lead - rendering/pipeline/data management
-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Andi "Debug" Ireland
Sent: Wednesday, September 06, 2006 3:10 PM
To: 3DGames(at)Softimage.COM
Subject: Re: FTK : char / wchar_t
hehe thanks
Alexandre Jean-Claude wrote:
> I figured that out :-)
>
> Alexandre Jean Claude
> Softimage/AVID
> Team lead - rendering/pipeline/data management
>
>
> -----Original Message-----
> From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
> On Behalf Of Andi "Debug" Ireland
> Sent: Wednesday, September 06, 2006 2:58 PM
> To: 3DGames(at)Softimage.COM
> Subject: Re: FTK : char / wchar_t
>
> feature request :D
>
>
>
> Alexandre Jean-Claude wrote:
>
>> Yes it will break. FTK is ANSI only, not UNICODE.
>>
>>
>> Alexandre Jean Claude
>> Softimage/AVID
>> Team lead - rendering/pipeline/data management
>>
>> -----Original Message-----
>> From: owner-3dgames(at)Softimage.COM
>> [mailto:owner-3dgames(at)Softimage.COM]
>> On Behalf Of Andi "Debug" Ireland
>> Sent: Wednesday, September 06, 2006 2:48 PM
>> To: 3dgames(at)Softimage.COM
>> Subject: FTK : char / wchar_t
>>
>> is there a way to make the FTK work in wchar_t as char type my engine
>> is using wchar_t and wstring for all its string needs for obvious
>> reasons, and i am having to convert down to char to put anything into
>> the FTK's function arguments and convert up when things come out
>> which
>>
>
>
>> is irritating to say he least.
>>
>> will redefining SI_Char as wchar_t do any damage?
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