Re: FTK : char / wchar_t

Date : Wed, 06 Sep 2006 14:20:26 -0500
To : 3DGames(at)Softimage.COM
From : "Andi \"Debug\" Ireland" <debug(at)neverborn.net>
Subject : Re: FTK : char / wchar_t
i understood don't panic :)


Alexandre Jean-Claude wrote:
Just to be clear. I meant "I figured out you wanted it as a new feature"
not "I figured out how to implement it quickly". Sorry if there was any
misunderstanding. :)

Alexandre Jean Claude Softimage/AVID
Team lead - rendering/pipeline/data management


-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Andi "Debug" Ireland
Sent: Wednesday, September 06, 2006 3:10 PM
To: 3DGames(at)Softimage.COM
Subject: Re: FTK : char / wchar_t

hehe thanks

Alexandre Jean-Claude wrote:
I figured that out :-)

Alexandre Jean Claude Softimage/AVID
Team lead - rendering/pipeline/data management


-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Andi "Debug" Ireland
Sent: Wednesday, September 06, 2006 2:58 PM
To: 3DGames(at)Softimage.COM
Subject: Re: FTK : char / wchar_t

feature request  :D



Alexandre Jean-Claude wrote:
Yes it will break. FTK is ANSI only, not UNICODE.


Alexandre Jean Claude Softimage/AVID
Team lead - rendering/pipeline/data management


-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Andi "Debug" Ireland
Sent: Wednesday, September 06, 2006 2:48 PM
To: 3dgames(at)Softimage.COM
Subject: FTK : char / wchar_t


is there a way to make the FTK work in wchar_t as char type my engine

is using wchar_t and wstring for all its string needs for obvious reasons, and i am having to convert down to char to put anything into

the FTK's function arguments and convert up when things come out which
is irritating to say he least.

will redefining SI_Char as wchar_t do any damage?
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