I may be being a total retard ( this is like 90% probable )
when exporting to .xsi i am parsing using the FTK to import into my engine
is there a self illumination ( emissive color ) component to the shaders
i can read
the ambient and diffuse ( specular also if its phong ) are easily
idenitified and AFAIK
the radiance and irradiance are for FG so where cna i find an elusive
self illumination
does it even exist
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