RE: Another silly one

Date : Wed, 6 Sep 2006 15:27:11 -0400
To : <3DGames(at)Softimage.COM>
From : "Alexandre Jean-Claude" <ajclaude(at)Softimage.COM>
Subject : RE: Another silly one
Try incandescence and inc_inten.

Alexandre Jean Claude                                     
Softimage/AVID
Team lead - rendering/pipeline/data management
 

-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Andi "Debug" Ireland
Sent: Wednesday, September 06, 2006 3:20 PM
To: 3DGames(at)Softimage.COM
Subject: Another silly one

I may be being a total retard ( this is like 90% probable )

when exporting to .xsi i am parsing using the FTK to import into my
engine is there a self illumination ( emissive color ) component to the
shaders i can read the ambient and diffuse ( specular also if its phong
) are easily idenitified and AFAIK the radiance and irradiance are for
FG so where cna i find an elusive self illumination does it even exist
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