Mailing-List: 3D Games

<< October 2006 >> Click on the arrows to skip to the previous/next month. These messages are also organized as a formatted (table) list and a threaded list. To sort the messages, click on a column/category heading.

Last Update: Wed Nov 1 00:00:51 2006.    Total: 20 messages.    Average Size: 10.1K (Max: 19.9K, Min: 5.5K).

Sorted by: SUBJECT v. (Additional sorting: DATE & AUTHOR)

RE : Async Load FTK?   --  (Alexandre Jean-Claude)  --   Oct 28 09:33, 2006

[Cg] Custom Semantics   --  (Guy Rabiller)  --   Oct 19 08:30, 2006

RE: [Cg] Custom Semantics   --  (Alexandre Jean-Claude)  --   Oct 19 08:31, 2006

Re: [Cg] Custom Semantics   --  (Guy Rabiller)  --   Oct 19 08:41, 2006

Async Load FTK?   --  (Andi \"Debug\" Ireland)  --   Oct 27 21:54, 2006

DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?   --  (Guy Rabiller)  --   Oct 25 07:29, 2006

RE: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?   --  (Alexandre Jean-Claude)  --   Oct 25 08:04, 2006

Re: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?   --  (Guy Rabiller)  --   Oct 25 08:55, 2006

High Level Shading & Gaming Industry   --  (Guy Rabiller)  --   Oct 20 05:36, 2006

RE: High Level Shading & Gaming Industry   --  (Wessam Bahnassi)  --   Oct 20 08:16, 2006

Re: High Level Shading & Gaming Industry   --  (Guy Rabiller)  --   Oct 20 11:55, 2006

RE: High Level Shading & Gaming Industry   --  (Dominic Laflamme)  --   Oct 20 12:04, 2006

RE: High Level Shading & Gaming Industry   --  (Bogdan Goncharenko)  --   Oct 20 16:15, 2006

RE: High Level Shading & Gaming Industry   --  (Wessam Bahnassi)  --   Oct 20 18:38, 2006

RE: High Level Shading & Gaming Industry   --  (Wessam Bahnassi)  --   Oct 20 19:13, 2006

Re: High Level Shading & Gaming Industry   --  (Andi \"Debug\" Ireland)  --   Oct 23 11:45, 2006

Re: High Level Shading & Gaming Industry   --  (Guy Rabiller)  --   Oct 23 15:06, 2006

Re: High Level Shading & Gaming Industry   --  (Guy Rabiller)  --   Oct 23 15:28, 2006

Re: High Level Shading & Gaming Industry   --  (Guy Rabiller)  --   Oct 25 07:17, 2006

Re: High Level Shading & Gaming Industry   --  (Andi \"Debug\" Ireland)  --   Oct 25 09:33, 2006


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