Re: [Cg] Custom Semantics

Date : Thu, 19 Oct 2006 15:27:06 +0200
To : 3DGames(at)Softimage.COM
From : Guy Rabiller <guy(at)alamaison.fr>
Subject : Re: [Cg] Custom Semantics

> ../.. However, you can use texture coordinates to convey your data as well ../..


Ah yes, nice idea. Thanks for the tip Alexandre.

--
guy rabiller | 3d technical director (at) LaMaison


Alexandre Jean-Claude a écrit :
That is correct, we only support one vertex structure. However, you can
build your own. However, you can use texture coordinates to convey your
data as well (stored as float2). So if you use 2 texture coordinates for
regular texture mapping, you still have 6 sets left for your own usage.



-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Guy Rabiller
Sent: Thursday, October 19, 2006 9:14 AM
To: 3DGames(at)Softimage.COM
Subject: [Cg] Custom Semantics

Hi,

am I right in assuming that if I want to transmit datas from a
weightmap, for instance, I have to create a new CgProgram like shader
wich would add custom semantics for it ?

It can't be done with the factory shaders, can it ?

--
guy rabiller | 3d technical director (at) LaMaison


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