High Level Shading & Gaming Industry

Date : Fri, 20 Oct 2006 12:21:31 +0200
To : 3DGames(at)Softimage.COM
From : Guy Rabiller <guy(at)alamaison.fr>
Subject : High Level Shading & Gaming Industry
Hi,

I'm trying to gather usefull informations about high level shading habits and usages in the gaming industry.

So far, and afaik, there are HLSL, GLSL & Cg among the most used high level shading languages available.

I've seen that most engines are trying to support all of these, some only support one.

The kind of questions I have in mind is for instance:

What the point of supporting HLSL & GLSL if Cg is able to handle both OpenGL and DirectX ?

Do you think it would be reasonable to only support Cg ? Are there any strong reasons why an engine should support Cg and HLSL for instance ?

I'm thinking about one: Gaming Console ( especialy XBox for instance where HLSL is mandatory, afaik ).

But outside the gaming console world, would there be any reason at all ? Performance may be ?

What are your thoughts/informations about this matter ?

Thanks in advance for any hint.

--
guy rabiller | 3d technical director (at) LaMaison






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