|
Just a small correction about PS3 API interfaces. Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.
Regards, Bogdan
Wessam Bahnassi <wbahnassi(at)inframez.com> wrote:PS2 and PS3 do not use OGL as their graphics API so the engine will still have to support these in a different code path anyways whether it supports OGL or
not...
Wessam Bahnassi Microsoft DirectX MVP, Programmer Electronic Arts -- In|Structurez Arabic Gamedev Community www.instructurez.com
|