RE: High Level Shading & Gaming Industry

Date : Fri, 20 Oct 2006 16:53:07 -0400 (EDT)
To : 3DGames(at)Softimage.COM
From : Bogdan Goncharenko <bogdang(at)rogers.com>
Subject : RE: High Level Shading & Gaming Industry
Just a small correction about PS3 API interfaces.
Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.

Regards,
Bogdan

Wessam Bahnassi <wbahnassi(at)inframez.com> wrote:
PS2 and PS3 do not use OGL as their graphics
API so the engine will still have to support these in a different code path
anyways whether it supports OGL or not...

Wessam Bahnassi
Microsoft DirectX MVP,
Programmer
Electronic Arts
--
In|Structurez Arabic Gamedev Community
www.instructurez.com



Search the 3D Games List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.