RE: High Level Shading & Gaming Industry

Date : Fri, 20 Oct 2006 19:25:46 -0700
To : <3DGames(at)Softimage.COM>
From : "Wessam Bahnassi" <wbahnassi(at)inframez.com>
Subject : RE: High Level Shading & Gaming Industry

Yes you’re right. My mistake… Sorry…

 

Wessam Bahnassi
Microsoft DirectX MVP,
Programmer
Electronic Arts
--
In|Structurez Arabic Gamedev Community
www.instructurez.com


From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM] On Behalf Of Bogdan Goncharenko
Sent: Friday, October 20, 2006 1:53 PM
To: 3DGames(at)Softimage.COM
Subject: RE: High Level Shading & Gaming Industry

 

Just a small correction about PS3 API interfaces.
Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.

Regards,
Bogdan

Wessam Bahnassi <wbahnassi(at)inframez.com> wrote:

PS2 and PS3 do not use OGL as their graphics
API so the engine will still have to support these in a different code path
anyways whether it supports OGL or not...

Wessam Bahnassi
Microsoft DirectX MVP,
Programmer
Electronic Arts
--
In|Structurez Arabic Gamedev Community
www.instructurez.com

 


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