From:
owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM] On Behalf Of Bogdan Goncharenko
Sent: Friday, October 20, 2006
1:53 PM
To: 3DGames(at)Softimage.COM
Subject: RE: High Level Shading
& Gaming Industry
Just a small correction about PS3 API interfaces.
Rendering uses PSGL,
a modified version of OpenGL ES 1.0 (OpenGL ES 2.0
compliant except for the use of Cg instead of GLSL), with extensions
specifically aimed at the PS3.
Regards,
Bogdan
Wessam Bahnassi
<wbahnassi(at)inframez.com> wrote:
PS2
and PS3 do not use OGL as their graphics
API so the engine will still have to support these in a different code path
anyways whether it supports OGL or not...
Wessam Bahnassi
Microsoft DirectX MVP,
Programmer
Electronic Arts
--
In|Structurez Arabic Gamedev Community
www.instructurez.com