Hi Alexandre,
thanks, however, the magic must be a different one. Checking for the op
fails for frozen objects, while the dotXSI exporter still manages to
identify it as a tangent property. Another idea left in the quiver?
Many thanks so far!
-André
Alexandre Jean-Claude wrote:
You need to check for the tangent operator underneath the vertex color.
-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM] On Behalf Of André Adam
Sent: Wednesday, December 06, 2006 6:07 AM
To: 3dgames(at)Softimage.COM
Subject: Identifying a Tangents Property
Hello alltogether,
we're currently playing around with the tangents property generated by XSI. If exported to dotXSI5, the Type description is "TEXTANGENT".
However, within XSI the Type returns "vertexcolor". We can't seem to find any hint on that property within XSI to clearly identify it as a tangents property, which we would like to do to pass it over to our Custom Display Host.
Obviously this is possible, so, how does the dotXSI exporter identify it as a tangents property?
Oh, and if anyone has any idea what kind of information is stored in the alpha channel during tangent generation, that would be an interesting extra bit of information... :)
Thanks in advance for a quick hint...
-André
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