Hello, this is in XSI 6. You can use the DirectX10 shaders from the rendertree.
-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM] On Behalf Of Guy Rabiller
Sent: Thursday, August 30, 2007 1:45 PM
To: 3DGames(at)Softimage.COM
Subject: Re: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?
Hi,
sorry if I've missed something, is there now any news about it ?
--
guy rabiller | 3d technical director (at) Home
Guy Rabiller a écrit :
>
> I'll be patient then :-)
>
> Thanks Alexandre.
>
> --
> guy rabiller | 3d technical director (at) LaMaison
>
>
>
> Alexandre Jean-Claude a écrit :
>> Hello, you will get some news soon. That is all we can say.
>>
>>
>> Alexandre Jean Claude
>> Softimage/AVID
>>
>>
>> -----Original Message-----
>> From: owner-3dgames(at)Softimage.COM
>> [mailto:owner-3dgames(at)Softimage.COM]
>> On Behalf Of Guy Rabiller
>> Sent: Wednesday, October 25, 2006 4:22 AM
>> To: 3DGames(at)Softimage.COM
>> Subject: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?
>>
>> Hi,
>>
>> from the Gamefest 2006 available papers I've seen this presentation:
>> ( I was not there so may be I've missed some usefull informations )
>>
>> "Creating a DirectX 10 Shader Authoring Sandbox Using Softimage XSI".
>>
>> Does this 'sandbox' actualy exist and is available somewhere ?
>>
>> Perhaps for the next release ?
>>
>> --
>> guy rabiller | 3d technical director (at) LaMaison
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