Re: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?

Date : Thu, 30 Aug 2007 20:55:27 +0200
To : 3DGames(at)Softimage.COM
From : Guy Rabiller <guy(at)grabiller.com>
Subject : Re: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?

Ah, I didn't looked close enough.

Thanks Alexandre.

--
guy rabiller | 3d technical director (at) Home


Alexandre Jean-Claude a Ãcrit :
Hello, this is in XSI 6. You can use the DirectX10 shaders from the rendertree.



-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM] On Behalf Of Guy Rabiller
Sent: Thursday, August 30, 2007 1:45 PM
To: 3DGames(at)Softimage.COM
Subject: Re: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?


Hi,

sorry if I've missed something, is there now any news about it ?

--
guy rabiller | 3d technical director (at) Home



Guy Rabiller a Ãcrit :
I'll be patient then :-)

Thanks Alexandre.

--
guy rabiller | 3d technical director (at) LaMaison



Alexandre Jean-Claude a Ãcrit :
Hello, you will get some news soon. That is all we can say.


Alexandre Jean Claude
Softimage/AVID


-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Guy Rabiller
Sent: Wednesday, October 25, 2006 4:22 AM
To: 3DGames(at)Softimage.COM
Subject: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?


Hi,

from the Gamefest 2006 available papers I've seen this presentation:
( I was not there so may be I've missed some usefull informations )

"Creating a DirectX 10 Shader Authoring Sandbox Using Softimage XSI".

Does this 'sandbox' actualy exist and is available somewhere ?

Perhaps for the next release ?

--
guy rabiller | 3d technical director (at) LaMaison


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