Ah, I didn't looked close enough.
Thanks Alexandre.
--
guy rabiller | 3d technical director (at) Home
Alexandre Jean-Claude a Ãcrit :
Hello, this is in XSI 6. You can use the DirectX10 shaders from the rendertree.
-----Original Message-----
From: owner-3dgames(at)Softimage.COM [mailto:owner-3dgames(at)Softimage.COM] On Behalf Of Guy Rabiller
Sent: Thursday, August 30, 2007 1:45 PM
To: 3DGames(at)Softimage.COM
Subject: Re: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?
Hi,
sorry if I've missed something, is there now any news about it ?
--
guy rabiller | 3d technical director (at) Home
Guy Rabiller a Ãcrit :
I'll be patient then :-)
Thanks Alexandre.
--
guy rabiller | 3d technical director (at) LaMaison
Alexandre Jean-Claude a Ãcrit :
Hello, you will get some news soon. That is all we can say.
Alexandre Jean Claude
Softimage/AVID
-----Original Message-----
From: owner-3dgames(at)Softimage.COM
[mailto:owner-3dgames(at)Softimage.COM]
On Behalf Of Guy Rabiller
Sent: Wednesday, October 25, 2006 4:22 AM
To: 3DGames(at)Softimage.COM
Subject: DirectX 10 Shader Authoring Sandbox Using Softimage XSI ?
Hi,
from the Gamefest 2006 available papers I've seen this presentation:
( I was not there so may be I've missed some usefull informations )
"Creating a DirectX 10 Shader Authoring Sandbox Using Softimage XSI".
Does this 'sandbox' actualy exist and is available somewhere ?
Perhaps for the next release ?
--
guy rabiller | 3d technical director (at) LaMaison
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