Hey all, here's a question which needs an answer:
Why do you think the option to 'Output Frame Size' is in the Timewarp PPG
when it has always been grayed out and forced to Output Frame Size?
Once someone asked me why I thought it would be good have Timewarps as tree
effects and I tried to explain how messy it was to have to do one type of
effect in containers and the others in a tree. Like if Blur was a
container-only effect and not a tree or clip effect. Wouldn't that suck?
Like Timewarps in a container.
But that I can almost understand, spatial vs. temporal effects and all
except that I can make the GRFX effect shift temporal values in a tree. But
the Output Frame Size thing? Resolution independence my a$$.
Please Avid, hurry up and release DS v8 and put the final nail in the
coffin. Just so we can all have some closure.
Also, isn't it interesting how when something positive happens, like QFE2a
fixing my FluidMotion render times, I find something else to rant about? I
was putting this particular effect off until I had fluidmotion rendering on
my machine but I unexpectedly got it today and was very happy. Only to be
stopped completely by a limitation that I'm all-too-familiar with, and I
should have figured I'd have to do a speed-ramped nested-zoom in AFTER
EFFECTS because my $100-whatever-k DS still can't do high-tech stuff like
that...
I'm loosing my mind with this box. So why didn't they at least remove the
little option from the PPG? It's taunting me, just staring at me with it's
grayed-out beady eyes... like all those left-over properties in the
Animation Editor for Timewarps before fluidmotion... just reminders of all
the things the box CAN'T do... although we did get fluidmotion however many
years after the MC so maybe in like 5 years DS could do it...
Can't wait. Literally.
-Todd
Union
P.S. - no I'm not drunk
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