I can make the node tree's just fine in DS to do the effects, but
when I save the tree as a preset there seems to be no way to build a
custom UI for it. So to use it, one does have to 'expand' the node
and go hunting for what works for the effect.
You can't make your own interfaces for them, but instead of expanding the
effect into it's original nodes, when you select the folded effect, in the
property panel you'll see a drop-down list at the top.. you can click in
there and get a list of all the nodes inside the folded effect and jump to
any one directly.
Not anywhere near what you're looking for, but saves you from having to
unfold if you don't want to do that.
7.5. I saw that 7.6 has expressions now. Can this be used to create
the custom UI? Will it allow you, like Shake or FCP, to create dummy
interfaces that you link to internal node parameters?
You could, but there is no "generic interface" that exists that would let
you create a property panel with only what you want on it (like 2 numeric
boxes, 3 sliders, etc.)
As a side question, are there any plans to do much simpler nodes for
some things? e.g. saturation node to change saturation rather than a
full blown color correct node. I hate using all that processing
overhead to bump one part of an effect.
There is no "overhead" in the color corrector on Nitris, pretty much
everything you do in it is still a realtime process. Even though all of the
other properties are there, you're not taking any performance hit by only
using saturation for instance.
| Bob Maple | bobm_at_burner_dot_com | [http] burner.com
|
| I don't want the world, I just want your half.
| - They Might Be Giants
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