RE: roll render times q

Date : Mon, 19 Sep 2005 17:39:07 +0100
To : <DS(at)Softimage.COM>
From : "Timon Mahony" <timon(at)empiredesign.co.uk>
Subject : RE: roll render times q
Title: RE: roll render times q
Always used to refer to this anomaly in demos as "Montreal Minutes"
 
Cheers
 
Timon
-----Original Message-----
From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM]On Behalf Of Sylvain Labrosse
Sent: Monday, September 19, 2005 4:07 PM
To: DS(at)Softimage.COM
Subject: RE: roll render times q

" ... Additionally, the DS will tend to lie to me about how long it needs to render something -- when I first start the render. This is especially true for objects that initially have a lot of movement and whose movement ends well before the end of the container. The DS seems to assume that an object in motion will stay in motion. ... "

It's on purpose but not meant to annoy you.
 
When I discussed this topic with development, they told me that they can indeed write code to come up with the exact processing estimated time BUT that it would require some much time that it would slow down the processing.
 
They decided instead on an approximation that may indeed by at time off but much faster.

Sylvain Labrosse
Avid DS Support
Escalation team
http://www.softimage.com/avidds
Check the v7.6 Learning Collection



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