Re: Graphics Workflow

Date : Tue, 11 Oct 2005 10:01:31 +0200
To : DS(at)Softimage.COM
From : Andi Loor <andiloor(at)algonet.se>
Subject : Re: Graphics Workflow
Chris,
the background to this is that the different parts of DS where developed separately. I have for many years now stubbornly kept saying that there shouldn't be any difference between graphic objects and video clips. They should share the same effects aswell as the same way to handle them. (Cut, trim, dissolves aso) The graphics objects view could be a graphics container..... rant, rant
Andi


Chris Smith wrote:

Hmm. Well, that takes away the coolness of being able to embed a different transfer mode per stroke/fill and save that look as a preset. Arrgh.

I use transfer modes all the time as that's how to get some of the best looks. For example, I loved that I could create text that for the fill used a blur to make it look like frosted glass, then a dodge mode to get a unique color pattern then a radial grad to give it subtle tint changes. Then set the outline to overlay. Then the whole thing looked like rose colored frosted glass with a hard glassy edge. Very cool. But now it looks like that doesn't mean anything unless I add it as a straight up clip effect which means I can't use a DVE to make it move (to get Motion Blur) whithout the host clip being DVE'd with it.

There has got to be a solution. It's like you can have one or the other but not both. Frustrating. Has Avid explained why they wouldn't possibly add motion blur to object transformations within graphics? It makes it somewhat useless except for art card s that don't move. One of the reasons I dot the DS was that I didn't have to go to AE to do simple graphics.


*Chris Smith*

*Partner/Film Director*

*Sugar Film Production*

*3699 McKinney #222*

*Dallas 75204*

*214.655.2662*

*http://www.sugarfilmproduction.com*


On Oct 10, 2005, at 5:25 PM, John Heiser wrote:

I think the place to switch transfer modes is in the composite node rather than the Graphics session. I’ve never really understood the math of transfer modes – I just switch from one to the other until I get a good look.



____________________________

John Heiser

Avid DS Editor

o2ideas

Birmingham, Alabama, USA

------------------------------------------------------------------------

*From:* owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM] *On Behalf Of *Chris Smith
*Sent:* Monday, October 10, 2005 4:55 PM
*To:* DS(at)Softimage.COM <mailto:DS(at)Softimage.COM>
*Subject:* Re: Graphics Workflow




Thanks for all the replies.



I did a little of each suggestion. First of all, extremely bad news that there isn't Motion Blur built into the graphics. Seems odd, a car without a steering wheel. But anyways.



I did the 'all channels' thing which worked great for graphics set to normal transfer mode. But as soon as I switched the brush or fill to anything but normal, the graphics completely disappear. Is there a way to respect all the transfer modes. So that overlay still overlays, add still adds, etc?



The compositing thing node tree I liked a lot, but seemed to have the same problem. What is GOOD about the DS over AE is the ability to have the strokes do different things like blur, color correct, blur etc. I want to keep that while separating the graphics to it's own layer.



I tried the pre-multiply as well.  Not helping.



*Chris Smith*
*Partner/Film Director*
*Sugar Film Production*
*3699 McKinney #222*
*Dallas** 75204*
*214.655.2662*
*http://www.sugarfilmproduction.com*



On Oct 10, 2005, at 4:32 PM, Andi Loor wrote:



You will be fine if you open the properties page of the generated black and pull the alpha down to 0.

Andi



Chris Smith wrote:





Warning: Noob in training (yes, still).



Maybe I'm thinking in too much of an After Effects workflow, but the graphics don't make sense to me.



In AE I usually create a layer, Add one graphic element to it. Do this on many layers. Each layer has it's own transfer mode, transformation settings, and motion blur option.



Well in DS it's obvious how to add graphics to a clip using a node or clip effect. But I don't like that the graphics are married to a track effect or clip. I want them on their own layers for control. Furthermore I can't find for the life of me the motion blur for graphics. All I can imagine is to add a DVE to each element and do Motion Blur that way. Which seems insane but I guess doable.



So my problem is how can I add a DVE after a graphics node or clip and have it effect only the graphics but still have the graphic lay over the video with proper alpha and other blend modes?





Meaning when you add a graphic effect to a clip, you can make say text where the outline is in 'overlay' mode, the fill is blurred and dodged. That's fine. But now I want to animate it with a dve (to get motion blur) but I can't seem to separate the graphics from the clip to DVE it then lay it back over the clip with the correct compositing.



I tried putting graphics on a generated black clip, but it seems there is no correct compositing. It just stays black. Not like ae where there is auto alphas with everything generated (like text and strokes).



What am I missing?



How can I get it to function like After Effects. Surely the DS wouldn't leave out basic functions that a $999 program has.



*Chris Smith*



*Partner/Film Director*



*Sugar Film Production*



*3699 McKinney #222*



*Dallas 75204*



*214.655.2662*



*http://www.sugarfilmproduction.com*









--

Andi Loor

www.andiloor.se



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-- Andi Loor www.andiloor.se


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