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Chris,
the background to this is that the different parts of DS where developed
separately. I have for many years now stubbornly kept saying that there
shouldn't be any difference between graphic objects and video clips.
They should share the same effects aswell as the same way to handle
them. (Cut, trim, dissolves aso) The graphics objects view could be a
graphics container..... rant, rant
Andi
Chris Smith wrote:
Hmm. Well, that takes away the coolness of being able to embed a
different transfer mode per stroke/fill and save that look as a
preset. Arrgh.
I use transfer modes all the time as that's how to get some of the
best looks. For example, I loved that I could create text that for
the fill used a blur to make it look like frosted glass, then a dodge
mode to get a unique color pattern then a radial grad to give it
subtle tint changes. Then set the outline to overlay. Then the whole
thing looked like rose colored frosted glass with a hard glassy edge.
Very cool. But now it looks like that doesn't mean anything unless I
add it as a straight up clip effect which means I can't use a DVE to
make it move (to get Motion Blur) whithout the host clip being DVE'd
with it.
There has got to be a solution. It's like you can have one or the
other but not both. Frustrating. Has Avid explained why they
wouldn't possibly add motion blur to object transformations within
graphics? It makes it somewhat useless except for art card s that
don't move. One of the reasons I dot the DS was that I didn't have to
go to AE to do simple graphics.
*Chris Smith*
*Partner/Film Director*
*Sugar Film Production*
*3699 McKinney #222*
*Dallas 75204*
*214.655.2662*
*http://www.sugarfilmproduction.com*
On Oct 10, 2005, at 5:25 PM, John Heiser wrote:
I think the place to switch transfer modes is in the composite node
rather than the Graphics session. I’ve never really understood the
math of transfer modes – I just switch from one to the other until I
get a good look.
____________________________
John Heiser
Avid DS Editor
o2ideas
Birmingham, Alabama, USA
------------------------------------------------------------------------
*From:* owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM] *On
Behalf Of *Chris Smith
*Sent:* Monday, October 10, 2005 4:55 PM
*To:* DS(at)Softimage.COM <mailto:DS(at)Softimage.COM>
*Subject:* Re: Graphics Workflow
Thanks for all the replies.
I did a little of each suggestion. First of all, extremely bad news
that there isn't Motion Blur built into the graphics. Seems odd, a
car without a steering wheel. But anyways.
I did the 'all channels' thing which worked great for graphics set to
normal transfer mode. But as soon as I switched the brush or fill to
anything but normal, the graphics completely disappear. Is there a
way to respect all the transfer modes. So that overlay still
overlays, add still adds, etc?
The compositing thing node tree I liked a lot, but seemed to have the
same problem. What is GOOD about the DS over AE is the ability to
have the strokes do different things like blur, color correct, blur
etc. I want to keep that while separating the graphics to it's own
layer.
I tried the pre-multiply as well. Not helping.
*Chris Smith*
*Partner/Film Director*
*Sugar Film Production*
*3699 McKinney #222*
*Dallas** 75204*
*214.655.2662*
*http://www.sugarfilmproduction.com*
On Oct 10, 2005, at 4:32 PM, Andi Loor wrote:
You will be fine if you open the properties page of the generated
black and pull the alpha down to 0.
Andi
Chris Smith wrote:
Warning: Noob in training (yes, still).
Maybe I'm thinking in too much of an After Effects workflow, but the
graphics don't make sense to me.
In AE I usually create a layer, Add one graphic element to it. Do
this on many layers. Each layer has it's own transfer mode,
transformation settings, and motion blur option.
Well in DS it's obvious how to add graphics to a clip using a node or
clip effect. But I don't like that the graphics are married to a
track effect or clip. I want them on their own layers for control.
Furthermore I can't find for the life of me the motion blur for
graphics. All I can imagine is to add a DVE to each element and do
Motion Blur that way. Which seems insane but I guess doable.
So my problem is how can I add a DVE after a graphics node or clip
and have it effect only the graphics but still have the graphic lay
over the video with proper alpha and other blend modes?
Meaning when you add a graphic effect to a clip, you can make say
text where the outline is in 'overlay' mode, the fill is blurred and
dodged. That's fine. But now I want to animate it with a dve (to
get motion blur) but I can't seem to separate the graphics from the
clip to DVE it then lay it back over the clip with the correct
compositing.
I tried putting graphics on a generated black clip, but it seems
there is no correct compositing. It just stays black. Not like ae
where there is auto alphas with everything generated (like text and
strokes).
What am I missing?
How can I get it to function like After Effects. Surely the DS
wouldn't leave out basic functions that a $999 program has.
*Chris Smith*
*Partner/Film Director*
*Sugar Film Production*
*3699 McKinney #222*
*Dallas 75204*
*214.655.2662*
*http://www.sugarfilmproduction.com*
--
Andi Loor
www.andiloor.se
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Andi Loor
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