There are always some kind of issues whether it's pulldown, YUV to RGB
conversion, etc..
This is also my experience with FCP. Very often I got gamma shift when
round tripping between FCP and AE/Combustion, and it's hard to get
documentation to know what is going on.
RT and render time is fine even with a client watching, but when you're
fighting with quirks like nests that doesn't update for whatever reason
or when you're trying to slomo a pulldowned 24p clip, people start to
ask question about what you're doing and the fedex guy start to loose
patience.
FCP does 90% of the job for 10% of the price, but when you're trying to
do something that doesn't fit in the 90% of what works well in FCP,
you're caught because you can't expect Apple to fix it.
That said, my home system is still going to be FCP for quite a while,
and I thank god for the opportunity I got to learn and work on DS.
Annaël
---
Subscribe? E-mail Majordomo(at)Softimage.COM with the following text in body: subscribe ds
Unsubscribe? E-Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe ds