RE: Dev Team on DS was:: Removing 24pA hack (was "3:2 contract issue")
| Date : Fri, 18 Nov 2005 11:27:08 -0500 |
| To : <DS(at)Softimage.COM> |
| From : "Victor Wolansky" <victorw(at)NATMEDIA.com> |
| Subject : RE: Dev Team on DS was:: Removing 24pA hack (was "3:2 contract issue") |
|
So we can not expect to have greats
improvements.. Only the usual skinny bone…. Some fixes… some few
new toys? NOTE: I’m saying this without any
intention to disrespect the job of those few people that are trying to do their
best with what the company gives to them. It just I don’t think that a
product can survive without the proper budget and team for development.. unless
those few have a chain on his legs tied to the desk working 24/7 with enhancing
drugs From:
owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM] On Behalf Of Serge Verreault I’m being cynical. The truth is that the development Team of
DS V8.0 has shrink considerably and it won’t expand either in the near
future. Most of the resources have been diverted
to Symphony Nitris with some QA persons that used to be on DS. If anybody from Management wants to
acknowledge or state the actual staff situation they’re welcome….. But they won’t, this is not the
Company’s Policy to publicly discuss Employees status. Now draw your own conclusions. There will be a version 8, with some new
features, XP 64 bits. Version 8.5 or 9, time will tell. On a more positive note: Guess who’s
the big cheese now in Escalation Support for DS? Well here’s a clue: He’s from Will he confirm this? J -----Message d'origine----- Are you serious? Only 2
persons are working in the development of the DS?????????????????????????? From:
owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM] On Behalf Of Serge Verreault Great job BOB! You're the King of Presets!!! Thank you
to share with us poor mortals your knowledge. only there
was a team of developers
working on DS.... Well Tone, 2 persons in certain sport categories are
considered a team! ;-) -----Message d'origine----- Hi Bob, I don't actually have any use for that preset myself,
being in PAL land as I am, but I'd like to say THANK YOU :) Now, if one person can make such a beast using
standard DS effects then just think what a team of developers could do... If only
there was a team of developers working on DS.... Thanks again, Tone :) -----Original Message----- From: owner-ds(at)Softimage.COM
[mailto:owner-ds(at)Softimage.COM] On Behalf Of Bob Maple Sent: 17 November 2005 23:54 To: Subject: Removing 24pA hack (was "3:2 contract
issue") Because I am bored, I came up with a preset that will
remove "24p Advanced" pulldown from a clip.. basically using a graphics
effect with panels of 'clone'. It's not exactly a timewarp, you'll
have to trim your clip's duration down manually, but it's at least better than
making 100 edits on your clip to remove the flicker frames yourself! You can find the preset at the DS Preset X-Change on
http://mixeffects.com Just apply it to your clip starting on a mixed-field
frame, and it will remove the pulldown from up to a 10 second piece of
source material. I only have one piece of 24pA footage handy right now,
but I tested it and it seems to Do The Right Thing. | Bob Maple |
bobm_at_burner_dot_com | [http] burner.com | | Thom Yorke: "Here's to getting hitched,
Space Ghost." | SG: "Yeah.. Lets drink until our
hearts stop." --- Subscribe? E-mail Majordomo(at)Softimage.COM with the
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- Follow-Ups:
- RE: Dev Team on DS was:: Removing 24pA hack (was "3:2 contract issue")
- From: "Victor Wolansky" <victorw(at)NATMEDIA.com>
- RE: Dev Team on DS was:: Removing 24pA hack (was "3:2 contract issue")
- From: "Knut A. Helgeland" <knut(at)toxic.no>
- RE: Dev Team on DS was:: Removing 24pA hack (was "3:2 contract issue")
- References:
- OT: Dev Team on DS was:: Removing 24pA hack (was "3:2 contract issue")
- From: "Serge Verreault" <sverreault(at)s29post.com>
- OT: Dev Team on DS was:: Removing 24pA hack (was "3:2 contract issue")
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