RE: THE KID STAYS IN THE PICTURE

Date : Tue, 13 Dec 2005 19:20:43 -0500
To : <DS(at)Softimage.COM>
From : "Victor Wolansky" <victorw(at)NATMEDIA.com>
Subject : RE: THE KID STAYS IN THE PICTURE
Yes.. you can do all that.. but if you want lighting... go for After
Effects. Also if you want to turn 180 degrees what is in the front will not
be in the back as you turn like a real 3D. You can do all that in the 3D
DVE, it works fine, but is a bit slow to render and a bit awkward to control
the camera. 

Should I say again... we need 3D environment...

Victor Wolansky
DS VFX Artist
WEBsite
Demo Reel
815 Slaters Lane
Alexandria. VA.
443-797-3507
 

-----Original Message-----
From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM] On Behalf Of
Benoit Lauzon
Sent: Tuesday, December 13, 2005 6:45 PM
To: DS(at)Softimage.COM
Subject: RE: THE KID STAYS IN THE PICTURE


	Hi Jason

	No problem...(when I have a minute in front of 7.6, I'll cook a
preset and ask Sylvain to put it on the 
	  useful presets web page).
	
	Here's how you do it:

	- Go in the tree, drop in your sources (let's start with something
simple - a foreground with alpha and a background)
	- Plug a DVE node on each source
	- Feed the 2 DVEs to a composite node, and the composite to the
output (you should see the composite)
	- Set the foreground's DVE Z offset to some value (let's say 100).
This brings it closer to the "camera".
	- Add a transform node in the tree, and plug it into the "global
transform" port of each DVE
	- Animate some cool translation and/or rotation moves on the
transform mode

	Notes: 	- Changing the offset values in the DVEs changes the
distance between layers
			- You can plug a drop shadow right after the
foreground DVE if you want
			- There are some limitations (but still, it's
possible to do some pretty interesting stuff)

	Our education guru, Louis-Philippe Rondeau, devised a 301 tutorial
using this technique
	to simulate a camera travel in a live action moving shot (amongst
many other very neat tricks!)

	Hope this helps,
	Ben
		  
	
	

-----Original Message-----
From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM]On Behalf Of
Jason Morris
Posted At: Tuesday, December 13, 2005 6:19 PM
Posted To: ds
Conversation: THE KID STAYS IN THE PICTURE
Subject: RE: THE KID STAYS IN THE PICTURE


Could you break that down a little.  You mean you take a still image and put

it on 2 layers (on top of each other) and put it into a composite container.

  You turn on the DVE on both clips.  You then turn on the global DVE 
controls.  Which layer do you do the z axis offset on?  Does the z axis stay

constant or do you add key frames and change it?  Do you then use the global

DVE and use scale to make your overall move?  Do you have to do a matte on 
the top layer and cut out the main subject?  Can you do more layers and cut 
out multiple subjects with different z axis offset settings to get more 
depth?  Am I totally misunderstanding this process?  Sorry.  Thanks for 
being patient.
J

>From: "Benoit Lauzon" <blauzon(at)Softimage.COM>
>Reply-To: DS(at)Softimage.COM
>To: <DS(at)Softimage.COM>
>Subject: RE: THE KID STAYS IN THE PICTURE
>Date: Tue, 13 Dec 2005 16:44:00 -0500
>
>
>	Hi Jason
>
>	Yes you can, using a global transform node feeding DVEs that are
offset
>	along the Z axis. The global transform acts as some sort of camera
and
>	you can achieve these "sandwich" effects. You can also add in drop
shadows
>	if you want...
>
>	Hope this helps,
>
>	Benoit Lauzon
>	Avid|DS QA
>
>
>-----Original Message-----
>From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM]On Behalf Of
>Jason Morris
>Posted At: Tuesday, December 13, 2005 3:51 PM
>Posted To: ds
>Conversation: THE KID STAYS IN THE PICTURE
>Subject: THE KID STAYS IN THE PICTURE
>
>
>I just saw the film THE KID STAYS IN THE PICTURE.  I really liked what they
>did with the stills.  They looked 3D as they pushed in and out.  I've spent
>a lot of time cutting out mattes on photos and separating the cut out image
>and the background by using blur and other effects and I've used DVE moves
>to move on these stills, but they don't look 3d.  Is it possible to get 
>that
>3d look using the Nitris and if so, how is it done?
>Thanks!
>J
>
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