THANKS!
Jason
From: "Benoit Lauzon" <blauzon(at)Softimage.COM>
Reply-To: DS(at)Softimage.COM
To: <DS(at)Softimage.COM>
Subject: RE: THE KID STAYS IN THE PICTURE
Date: Tue, 13 Dec 2005 18:44:53 -0500
Hi Jason
No problem...(when I have a minute in front of 7.6, I'll cook a preset and
ask Sylvain to put it on the
useful presets web page).
Here's how you do it:
- Go in the tree, drop in your sources (let's start with something simple
- a foreground with alpha and a background)
- Plug a DVE node on each source
- Feed the 2 DVEs to a composite node, and the composite to the output
(you should see the composite)
- Set the foreground's DVE Z offset to some value (let's say 100). This
brings it closer to the "camera".
- Add a transform node in the tree, and plug it into the "global
transform" port of each DVE
- Animate some cool translation and/or rotation moves on the transform
mode
Notes: - Changing the offset values in the DVEs changes the distance
between layers
- You can plug a drop shadow right after the foreground DVE if you want
- There are some limitations (but still, it's possible to do some pretty
interesting stuff)
Our education guru, Louis-Philippe Rondeau, devised a 301 tutorial using
this technique
to simulate a camera travel in a live action moving shot (amongst many
other very neat tricks!)
Hope this helps,
Ben
-----Original Message-----
From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM]On Behalf Of
Jason Morris
Posted At: Tuesday, December 13, 2005 6:19 PM
Posted To: ds
Conversation: THE KID STAYS IN THE PICTURE
Subject: RE: THE KID STAYS IN THE PICTURE
Could you break that down a little. You mean you take a still image and
put
it on 2 layers (on top of each other) and put it into a composite
container.
You turn on the DVE on both clips. You then turn on the global DVE
controls. Which layer do you do the z axis offset on? Does the z axis
stay
constant or do you add key frames and change it? Do you then use the
global
DVE and use scale to make your overall move? Do you have to do a matte on
the top layer and cut out the main subject? Can you do more layers and cut
out multiple subjects with different z axis offset settings to get more
depth? Am I totally misunderstanding this process? Sorry. Thanks for
being patient.
J
>From: "Benoit Lauzon" <blauzon(at)Softimage.COM>
>Reply-To: DS(at)Softimage.COM
>To: <DS(at)Softimage.COM>
>Subject: RE: THE KID STAYS IN THE PICTURE
>Date: Tue, 13 Dec 2005 16:44:00 -0500
>
>
> Hi Jason
>
> Yes you can, using a global transform node feeding DVEs that are offset
> along the Z axis. The global transform acts as some sort of camera and
> you can achieve these "sandwich" effects. You can also add in drop
shadows
> if you want...
>
> Hope this helps,
>
> Benoit Lauzon
> Avid|DS QA
>
>
>-----Original Message-----
>From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM]On Behalf Of
>Jason Morris
>Posted At: Tuesday, December 13, 2005 3:51 PM
>Posted To: ds
>Conversation: THE KID STAYS IN THE PICTURE
>Subject: THE KID STAYS IN THE PICTURE
>
>
>I just saw the film THE KID STAYS IN THE PICTURE. I really liked what
they
>did with the stills. They looked 3D as they pushed in and out. I've
spent
>a lot of time cutting out mattes on photos and separating the cut out
image
>and the background by using blur and other effects and I've used DVE
moves
>to move on these stills, but they don't look 3d. Is it possible to get
>that
>3d look using the Nitris and if so, how is it done?
>Thanks!
>J
>
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