RE: THE KID STAYS IN THE PICTURE

Date : Thu, 15 Dec 2005 09:00:51 -0800
To : <DS(at)Softimage.COM>
From : "Igor Ridanovic" <Igor(at)kappastudios.com>
Subject : RE: THE KID STAYS IN THE PICTURE
It does 3D DOF if your 3D rendered sequences from a 3D package contain
depth information. Otherwise it does not automate DOF. You can manually
animate blurs on individual layers. Maybe there's something in version 4
that automates this process. The great thing is that if you have a
decent Open GL card your previews are 100% real time and look pretty
good. 


Igor Ridanovic
Kappa Studios, Inc.

3619 W. Magnolia Blvd.
Burbank, CA 91505
(818) 8430-3400

http://www.kappastudios.com

-----Original Message-----
From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM] On Behalf
Of Chris Smith
Sent: Thursday, December 15, 2005 7:31 AM
To: DS(at)Softimage.COM
Subject: Re: THE KID STAYS IN THE PICTURE

> Combustion is by far the best cheap compositor for this kind of 
> multiplane work.

Combustion doesn't do DOF like AE, no?


>
>
> Igor Ridanovic
> Kappa Studios, Inc.
>
> 3619 W. Magnolia Blvd.
> Burbank, CA 91505
> (818) 8430-3400
>
> http://www.kappastudios.com
>
> -----Original Message-----
> From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM] On Behalf

> Of Victor Wolansky
> Sent: Tuesday, December 13, 2005 4:30 PM
> To: DS(at)Softimage.COM
> Subject: RE: THE KID STAYS IN THE PICTURE
>
> Yes.. you can do all that.. but if you want lighting... go for After 
> Effects. Also if you want to turn 180 degrees what is in the front 
> will not be in the back as you turn like a real 3D. You can do all 
> that in the 3D DVE, it works fine, but is a bit slow to render and a 
> bit awkward to control the camera.
>
> Should I say again... we need 3D environment...
>
> Victor Wolansky
> DS VFX Artist
> WEBsite
> Demo Reel
> 815 Slaters Lane
> Alexandria. VA.
> 443-797-3507
>
>
> -----Original Message-----
> From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM] On Behalf

> Of Benoit Lauzon
> Sent: Tuesday, December 13, 2005 6:45 PM
> To: DS(at)Softimage.COM
> Subject: RE: THE KID STAYS IN THE PICTURE
>
>
> 	Hi Jason
>
> 	No problem...(when I have a minute in front of 7.6, I'll cook a 
> preset and ask Sylvain to put it on the
> 	  useful presets web page).
> 	
> 	Here's how you do it:
>
> 	- Go in the tree, drop in your sources (let's start with
something 
> simple - a foreground with alpha and a background)
> 	- Plug a DVE node on each source
> 	- Feed the 2 DVEs to a composite node, and the composite to the 
> output (you should see the composite)
> 	- Set the foreground's DVE Z offset to some value (let's say
100).
> This brings it closer to the "camera".
> 	- Add a transform node in the tree, and plug it into the "global

> transform" port of each DVE
> 	- Animate some cool translation and/or rotation moves on the 
> transform mode
>
> 	Notes: 	- Changing the offset values in the DVEs changes the
> distance between layers
> 			- You can plug a drop shadow right after the
foreground DVE if you 
> want
> 			- There are some limitations (but still, it's
possible to do some 
> pretty interesting stuff)
>
> 	Our education guru, Louis-Philippe Rondeau, devised a 301
tutorial 
> using this technique
> 	to simulate a camera travel in a live action moving shot
(amongst 
> many other very neat tricks!)
>
> 	Hope this helps,
> 	Ben
> 		
> 	
> 	
>
> -----Original Message-----
> From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM]On Behalf 
> Of Jason Morris Posted At: Tuesday, December 13, 2005 6:19 PM Posted 
> To: ds
> Conversation: THE KID STAYS IN THE PICTURE
> Subject: RE: THE KID STAYS IN THE PICTURE
>
>
> Could you break that down a little.  You mean you take a still  
> image and put
>
> it on 2 layers (on top of each other) and put it into a composite  
> container.
>
>   You turn on the DVE on both clips.  You then turn on the global  
> DVE controls.  Which layer do you do the z axis offset on?  Does  
> the z axis stay
>
> constant or do you add key frames and change it?  Do you then use  
> the global
>
> DVE and use scale to make your overall move?  Do you have to do a  
> matte on the top layer and cut out the main subject?  Can you do  
> more layers and cut out multiple subjects with different z axis  
> offset settings to get more depth?  Am I totally misunderstanding  
> this process?  Sorry.  Thanks for being patient.
> J
>
>> From: "Benoit Lauzon" <blauzon(at)Softimage.COM>
>> Reply-To: DS(at)Softimage.COM
>> To: <DS(at)Softimage.COM>
>> Subject: RE: THE KID STAYS IN THE PICTURE
>> Date: Tue, 13 Dec 2005 16:44:00 -0500
>>
>>
>> 	Hi Jason
>>
>> 	Yes you can, using a global transform node feeding DVEs that are
> offset
>> 	along the Z axis. The global transform acts as some sort of
camera
> and
>> 	you can achieve these "sandwich" effects. You can also add in
drop
> shadows
>> 	if you want...
>>
>> 	Hope this helps,
>>
>> 	Benoit Lauzon
>> 	Avid|DS QA
>>
>>
>> -----Original Message-----
>> From: owner-ds(at)Softimage.COM [mailto:owner-ds(at)Softimage.COM]On Behalf
>> Of Jason Morris Posted At: Tuesday, December 13, 2005 3:51 PM Posted
>> To: ds
>> Conversation: THE KID STAYS IN THE PICTURE
>> Subject: THE KID STAYS IN THE PICTURE
>>
>>
>> I just saw the film THE KID STAYS IN THE PICTURE.  I really liked  
>> what
>> they did with the stills.  They looked 3D as they pushed in and out.
>> I've spent a lot of time cutting out mattes on photos and separating
>> the cut out image and the background by using blur and other effects
>> and I've used DVE moves to move on these stills, but they don't look
>> 3d.  Is it possible to get that 3d look using the Nitris and if  
>> so, how
>> is it done?
>> Thanks!
>> J
>>
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