O.K. I found out how to display the hull as a wireframe in shaded mode and
how to turn off render visibility.
BUT:
to do this every time for each new object manually is a little bit annoying.
Is there a basic setup for Polymeshes that the hull is wireframed only like
Metamesh Extreme in SI3D???
Michael
----- Original Message -----
From: "Miller, Jeremy" <jeremym(at)ea.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, June 26, 2002 8:48 PM
Subject: RE: subdivision question
Go to the Geometry property Editor and turn the "stepping" of you polygon up
rather then Polymesh/Subdivision. This is my preferred way to go as I can
then chose to turn "view subdivision surface" on or off and it remains as
one object.
OR, if you like having the surface and the control mesh as separate objects,
use the Polymesh/Subdivision and then force the control mesh to display in
"wireframe" and then turn "Override object properties" ON for each viewport.
~Jeremy
-----Original Message-----
From: Michael Klein [mailto:michael.klein(at)motion-online.de]
Sent: Wednesday, June 26, 2002 8:58 AM
To: XSI(at)Softimage.COM
Subject: subdevision question
Hi,
after using subdevision the hull is still shaded in shaded view. What's the
trick to display the hull as a wireframe in shaded view like Metamesh
Extreme does in SI3D?
Michael
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