Re: subdivision question

Date : Thu, 27 Jun 2002 13:49:57 +0200
To : <XSI(at)Softimage.COM>
From : "Michael Klein" <michael.klein(at)motion-online.de>
Subject : Re: subdivision question
I found the solution in Geometry Approximation.

I know ... RTFM is hard for an old 3D guy ... argh

----- Original Message -----
From: "Michael Klein" <michael.klein(at)motion-online.de>
To: <XSI(at)Softimage.COM>
Sent: Thursday, June 27, 2002 11:06 AM
Subject: Re: subdivision question


> O.K. I found out how to display the hull as a wireframe in shaded mode and
> how to turn off render visibility.
>
> BUT:
> to do this every time for each new object manually is a little bit
annoying.
> Is there a basic setup for Polymeshes that the hull is wireframed only
like
> Metamesh Extreme in SI3D???
>
> Michael
>
> ----- Original Message -----
> From: "Miller, Jeremy" <jeremym(at)ea.com>
> To: <XSI(at)Softimage.COM>
> Sent: Wednesday, June 26, 2002 8:48 PM
> Subject: RE: subdivision question
>
>
> Go to the Geometry property Editor and turn the "stepping" of you polygon
up
> rather then Polymesh/Subdivision. This is my preferred way to go as I can
> then chose to turn "view subdivision surface" on or off and it remains as
> one object.
> OR, if you like having the surface and the control mesh as separate
objects,
> use the Polymesh/Subdivision and then force the control mesh to display in
> "wireframe" and then turn "Override object properties" ON for each
viewport.
> ~Jeremy
>
> -----Original Message-----
> From: Michael Klein [mailto:michael.klein(at)motion-online.de]
> Sent: Wednesday, June 26, 2002 8:58 AM
> To: XSI(at)Softimage.COM
> Subject: subdevision question
>
>
> Hi,
>
> after using subdevision the hull is still shaded in shaded view. What's
the
> trick to display the hull as a wireframe in shaded view like Metamesh
> Extreme does in SI3D?
>
> Michael
>
>
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