You can do this by branch selecting the bone root (making sure the geometry
is in the branch also) and going to animate - skeleton - duplicate symmetry.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Todd Alan Peleg
Sent: 30 April 2004 21:18
To: XSI(at)Softimage.COM
Subject: symmetry
I am modelling a wing and I have it rigged and enveloped all perfect..
how do i mirror it with weights in tact to the other side (symmetry?)
todd
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