RE: Lip Sync

Date : Sun, 2 May 2004 10:54:20 +0200
To : "'XSI(at)Softimage.COM'" <XSI(at)Softimage.COM>
From : Matthew Lowery <Matt(at)lumastudios.com>
Subject : RE: Lip Sync
I find the jaw bone in a facial rig indispensable! Too such an extent that I model all my mouth shapes with no contribution from the jaw bone at all, even the ones that need to have the jaw open, like a big O mouth shape for example. Then what I do is I link the rotation of the jaw bone root to the big O slider so I don't have to double up my work and have to animate all of the jaw movement, I also have a separate slider that controls the jaw bone itself for any tweaking I may need to do by opening and closing the jaw. This may sound like over kill but there is method to my madness, see I usually have a left and right slider on my mouth shapes custom ppg, which means I can determine which side of the mouth I want a certain shape to have more influence over, having face shapes with no jaw rotation built in means I don't have any weird distortion in the "jaw Bone" area of the jaw when mixing shapes on different sides of the face( asymmetrical facial shapes rule, so much more believable!) This combined with a healthy set of facial null "bones" makes for a very expressive mouth and face.
 
You let me know when I'm rambling....:)
 
Regards,
m(at)
 
 
-----Original Message-----
From: Nick [mailto:NPetit(at)optusnet.com.au]
Sent: Friday, April 30, 2004 7:26 PM
To: XSI(at)Softimage.COM
Subject: Re: Lip Sync

Yeah it's only a matter of taste and what you get used to, as long as you are efficient at it... I may give your suggestion a shot, see if I like it... a different approach can always come in handy... :)
----- Original Message -----
Sent: Saturday, May 01, 2004 2:55 AM
Subject: Re: Lip Sync

"Personally I'd much rather see my weight curves in the animation editor where you can see them a hell of a lot clearer and have more room to play around with..."

Of course yeah. I do the same thing with my clips as well when I need to get in there and dirty. I can still use an animation editor to edit the weights on the clips if I need to.

It`s nice hearing about different workflows. I guess that`s a good thing about xsi, being able to do things in different ways.

Regards,

Simon



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