RE: Lip Sync
| Date : Sun, 2 May 2004 10:54:20 +0200 |
| To : "'XSI(at)Softimage.COM'" <XSI(at)Softimage.COM> |
| From : Matthew Lowery <Matt(at)lumastudios.com> |
| Subject : RE: Lip Sync |
|
I find
the jaw bone in a facial rig indispensable! Too such an extent that I model all
my mouth shapes with no contribution from the jaw bone at all, even the
ones that need to have the jaw open, like a big O mouth shape for example. Then
what I do is I link the rotation of the jaw bone root to the big O slider so I
don't have to double up my work and have to animate all of the jaw movement, I
also have a separate slider that controls the jaw bone itself for any tweaking I
may need to do by opening and closing the jaw. This may sound like over kill but
there is method to my madness, see I usually have a left and right slider on my
mouth shapes custom ppg, which means I can determine which side of the mouth I
want a certain shape to have more influence over, having face shapes with no jaw
rotation built in means I don't have any weird distortion in the "jaw Bone" area
of the jaw when mixing shapes on different sides of the face( asymmetrical
facial shapes rule, so much more believable!) This combined with a healthy set
of facial null "bones" makes for a very expressive mouth and
face.
You
let me know when I'm rambling....:)
Regards,
m(at)
-----Original Message-----
From: Nick [mailto:NPetit(at)optusnet.com.au] Sent: Friday, April 30, 2004 7:26 PM To: XSI(at)Softimage.COM Subject: Re: Lip Sync Yeah it's only a matter of taste and what you get
used to, as long as you are efficient at it... I may give your
suggestion a shot, see if I like it... a different approach can always come in
handy... :)
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