>Try unchecking the wrap options for your texture edit nodes if they are on!
Yes, the wrap options are off.
It seems that the "Vector_state" (with texture vector)doesn't give me the
same "size" for my bump texture than the "spatial texture projection" from
the texture space generator.
I'm not sure to understand very well, what are the texture vector.
Anyway, I hope to have time tomorrow to investigate a little more.
Any info from "vector_state specialiste" would be great :-)
Guillaume
-----Message d'origine-----
De : owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]De la part
de Pankhurst, Lawrence
Envoyé : vendredi 30 avril 2004 18:33
À : 'XSI(at)Softimage.COM'
Objet : RE: Using the same procedural texture for diffuse and bump...
Try unchecking the wrap options for your texture edit nodes if they are on!
Lawrence
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Guillaume Laforge
Sent: 30 April 2004 15:29
To: XSI(at)Softimage.COM
Subject: Using the same procedural texture for diffuse and bump...
I want to use the same procedural texture for my diffuse and bump input.
For the diffuse, I use a "KA_Turbulence" controled by a "spatial texture
projection" and a "Texture edit".
I copy paste the shader branch
"Texture_space_generator>Texture_edit>KA_Turbulence" and I plug it in a
"Bumpmap_generator".
I change the "Texture_space_generator" to a "Vector_state" (with texture
vector) and I've got a different patern for the
bump map :-(
How can I use the same texture with the same size in the bump map ?
I hope you understand what I mean (see the picture of the rendertree)
Guillaume Laforge
www.vol2nuit.net
.
.
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