RE: Using the same procedural texture for diffuse and bump...

Date : Sun, 2 May 2004 14:33:59 +0200
To : <XSI(at)Softimage.COM>
From : "Guillaume Laforge" <guillaume.laf(at)libertysurf.fr>
Subject : RE: Using the same procedural texture for diffuse and bump...
>Do you mean 3D_Turbulence?

No, the KA_turbulence are 2d procedural textures. You can find this shader in the softimage website. It's in the
Texturing tutorials in the "Kim Aldis Seris".

>I can get a bump by plugging it into a bumpmap
node that plugs into the bump of the illumination node!

I know, but I want to plug my texture directly in the bump input from the material. I don't like the bump in the illumination node.



-----Message d'origine-----
De : owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]De la part
de Sandy Sutherland
Envoyà : vendredi 30 avril 2004 18:08
à : XSI(at)Softimage.COM
Objet : Re: Using the same procedural texture for diffuse and bump...


Do you mean 3D_Turbulence?  I can get a bump by plugging it into a bumpmap
node that plugs into the bump of the illumination node! Plug an intensity
node in before the bumpmap node and you can control the level of bump!

S.

----------------------------------------------------------
Sandy Sutherland  Digital Doodeller/Technical Director
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy(at)refinery.co.za
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
----------------------------------------------------------
----- Original Message -----
From: "Guillaume Laforge" <guillaume.laf(at)libertysurf.fr>
To: <XSI(at)Softimage.COM>
Sent: Friday, April 30, 2004 5:55 PM
Subject: RE: Using the same procedural texture for diffuse and bump...


There is no texture panel for the KA_turbulence node :-(

-----Message d'origine-----
De : owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]De la part
de Sandy Sutherland
Envoyà : vendredi 30 avril 2004 16:53
à : XSI(at)Softimage.COM
Objet : Re: Using the same procedural texture for diffuse and bump...


Can you not just turn on bump in the texture panel of your first KA_turb
node that you are inputting into diffuse???

S.

----------------------------------------------------------
Sandy Sutherland  Digital Doodeller/Technical Director
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy(at)refinery.co.za
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
----------------------------------------------------------
----- Original Message -----
From: "Guillaume Laforge" <guillaume.laf(at)libertysurf.fr>
To: <XSI(at)Softimage.COM>
Sent: Friday, April 30, 2004 4:28 PM
Subject: Using the same procedural texture for diffuse and bump...


> I want to use the same procedural texture for my diffuse and bump input.
>
> For the diffuse, I use a "KA_Turbulence" controled by a "spatial texture
> projection" and a "Texture edit".
> I copy paste the shader branch
> "Texture_space_generator>Texture_edit>KA_Turbulence" and I plug it in a
> "Bumpmap_generator".
> I change the "Texture_space_generator" to a "Vector_state" (with texture
> vector) and I've got a different patern for the
> bump map :-(
>
> How can I use the same texture with the same size in the bump map ?
>
>
> I hope you understand what I mean (see the picture of the rendertree)
>
>
>
> Guillaume Laforge
> www.vol2nuit.net
>
>
>
>

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