How many machines do you have trying to access the files on the remote
machine? Remember, if you're serving files from NT Workstation or XP,
Microsoft limits you to 10 connections only. In practice this usually works
out to be around 6 after you take into consdiration browsr connections and
the fact that a connection usually won't be dropped for quite a while after
it's no longer needed. Take a look in computer management, under sharing.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ben Kilgore
> Sent: 02 May 2004 02:21
> To: XSI(at)Softimage.COM
> Subject: Re: 'fatal errors' accessing image files on network renders
>
> Amazing...no one has seen this before?
>
> ----- Original Message -----
> From: "Ben Kilgore" <ben(at)semiote.com>
> To: <XSI(at)Softimage.COM>
> Sent: Thursday, April 29, 2004 2:06 PM
> Subject: 'fatal errors' accessing image files on network renders
>
>
> > List,
> >
> > I know in advance I am probably not supplying enough
> information but I
> have
> > the problem of not being able to access my list account
> from where the
> > render farm is:
> >
> > I have a scene that's consistently crashing xsi (or
> xsibatch) on a render.
> > It'll actually get partway through some frame, actually
> displaying tiles
> if
> > I try and render from the UI, but every time, it'll give me
> a file error
> > message about net being able to find a texture (and of
> course the texture
> is
> > right where it is looking and was accessed earlier in the
> render) and
> it'll
> > stop. The textures are not on the local blades (couldn't
> set that up last
> > night), are all .map, and none of them are over 2048x2048. The .map
> > versions of these textures will actually cause the same
> crash if projected
> > all alone in a bare scene onto a sphere, but the targas did
> not--although
> > the targas do crash the complex scene. We are not using batchserve.
> Scene
> > renders fine on a completely local render--obviously it's a
> network-related
> > problem. I know diddly about network rendering, but this
> had even someone
> > quite experienced with network rendering scratching his
> head well into the
> > wee hours.
> >
> > Poked around the archives a bit--found nothing related to
> this issue.
> >
> > As I left the farm at 5:30 in the morning, I forgot to bring more
> > information with me, but would greatly appreciate any of your input.
> >
> > Ben Kilgore
> > FIT
> >
> >
> >
> >
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