It's 2000 Professional.
5 machines (10 CPUs), plus the render control (localhost?) is rendering, as
well.
----- Original Message -----
From: "kim aldis" <kim(at)aldis.org.uk>
To: <XSI(at)Softimage.COM>
Sent: Sunday, May 02, 2004 2:09 PM
Subject: RE: 'fatal errors' accessing image files on network renders
> How many machines do you have trying to access the files on the remote
> machine? Remember, if you're serving files from NT Workstation or XP,
> Microsoft limits you to 10 connections only. In practice this usually
works
> out to be around 6 after you take into consdiration browsr connections and
> the fact that a connection usually won't be dropped for quite a while
after
> it's no longer needed. Take a look in computer management, under sharing.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ben Kilgore
> > Sent: 02 May 2004 02:21
> > To: XSI(at)Softimage.COM
> > Subject: Re: 'fatal errors' accessing image files on network renders
> >
> > Amazing...no one has seen this before?
> >
> > ----- Original Message -----
> > From: "Ben Kilgore" <ben(at)semiote.com>
> > To: <XSI(at)Softimage.COM>
> > Sent: Thursday, April 29, 2004 2:06 PM
> > Subject: 'fatal errors' accessing image files on network renders
> >
> >
> > > List,
> > >
> > > I know in advance I am probably not supplying enough
> > information but I
> > have
> > > the problem of not being able to access my list account
> > from where the
> > > render farm is:
> > >
> > > I have a scene that's consistently crashing xsi (or
> > xsibatch) on a render.
> > > It'll actually get partway through some frame, actually
> > displaying tiles
> > if
> > > I try and render from the UI, but every time, it'll give me
> > a file error
> > > message about net being able to find a texture (and of
> > course the texture
> > is
> > > right where it is looking and was accessed earlier in the
> > render) and
> > it'll
> > > stop. The textures are not on the local blades (couldn't
> > set that up last
> > > night), are all .map, and none of them are over 2048x2048. The .map
> > > versions of these textures will actually cause the same
> > crash if projected
> > > all alone in a bare scene onto a sphere, but the targas did
> > not--although
> > > the targas do crash the complex scene. We are not using batchserve.
> > Scene
> > > renders fine on a completely local render--obviously it's a
> > network-related
> > > problem. I know diddly about network rendering, but this
> > had even someone
> > > quite experienced with network rendering scratching his
> > head well into the
> > > wee hours.
> > >
> > > Poked around the archives a bit--found nothing related to
> > this issue.
> > >
> > > As I left the farm at 5:30 in the morning, I forgot to bring more
> > > information with me, but would greatly appreciate any of your input.
> > >
> > > Ben Kilgore
> > > FIT
> > >
> > >
> > >
> > >
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> >
> >
>
>
>
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