AW: Cluster center problem...

Date : Tue, 4 May 2004 17:37:40 +0200
To : <XSI(at)Softimage.COM>
From : "lucas" <lucas(at)fiftyeight.com>
Subject : AW: Cluster center problem...
Hi,

try to put a null or any other control-object on top of your object and
move this new object instead of your real one.. 


Lucas
----------------------
Animator (at) fiftyeight (www.fiftyeight3d.com)

-----Ursprüngliche Nachricht-----
Von: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] Im Auftrag
von Mikael Nordenberg
Gesendet: Tuesday, May 04, 2004 5:23 PM
An: XSI maillista
Betreff: Cluster center problem...

Hi all.

I'm having some difficulties with cluster center deformations.

I apply several cluster center deformations to an object, each
having it's own weight map connected to "amplitude".

The problem comes when I need to transform my object
(for example moving it to another position).
The mesh then becomes completely deformed.
If I select my object and move it, all vertices that
don't belong to any cluster center deformer moves,
and the other don't move at all.
If I branch select my object (moving all cluster centers too)
all vertices moves, but according to the weights,
resulting in a completely deformed object.

Is there a simple solution to this problem?

/Mikael

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