Simply nest all the objects under a common Null or Implicit obj (including the cluster center nulls), and Xform the Null parent while in branch selection mode.
Pierre Duranleau
3D Graphics Support - Escalation
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-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Oz Adi
Posted At: 4 mai 2004 12:31
Posted To: xsi
Conversation: Cluster center problem...
Subject: Re: Cluster center problem...
try puting a model node ontop of it, and translate it..
I am almost sure it should work :)
----- Original Message -----
From: "Mikael Nordenberg" <mikaeln(at)speech.kth.se>
To: "XSI maillista" <xsi(at)Softimage.COM>
Sent: Tuesday, May 04, 2004 5:23 PM
Subject: Cluster center problem...
> Hi all.
>
> I'm having some difficulties with cluster center deformations.
>
> I apply several cluster center deformations to an object, each
> having it's own weight map connected to "amplitude".
>
> The problem comes when I need to transform my object
> (for example moving it to another position).
> The mesh then becomes completely deformed.
> If I select my object and move it, all vertices that
> don't belong to any cluster center deformer moves,
> and the other don't move at all.
> If I branch select my object (moving all cluster centers too)
> all vertices moves, but according to the weights,
> resulting in a completely deformed object.
>
> Is there a simple solution to this problem?
>
> /Mikael
>
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