RE: To drill or not to drill...

Date : Wed, 5 May 2004 14:46:40 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: To drill or not to drill...
I'm not familiar with drill but you don't mean Boolean, do you? 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Guillaume Laforge
> Sent: 05 May 2004 14:15
> To: XSI(at)Softimage.COM
> Subject: RE: To drill or not to drill...
> 
> Thanks for your advices Peter and Robert :-)
> 
> But the only way I find is :
> 
> >select the terrain and the road polymesh
> >file>export>.obj
> >open Lightwave modeler
> > load obj> Drill >
> >export .obj
> >etc...
> 
> It's not very important but I hope there will be something 
> like "drill" in the future.
> 
> 
> Guillaume Laforge
> www.vol2nuit.net
> 
> 
> 
> -----Message d'origine-----
> De : owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM]De la part de peterb Envoyé : 
> mercredi 5 mai 2004 12:24 À : XSI(at)Softimage.COM Objet : Re: 
> To drill or not to drill...
> 
> 
> 
> > I need to model a terrain with some roads. To do that, I 
> need to "drill"
> the
> > flat poly-road on the terrain.
> >
> > I know I could try to shrink warp the road, but it is not 
> the most "clean"
> > way.
> >
> > Is there a commande to project a polymesh on an other (to cut the 
> > edges of the terrain) ?
> 
> 
> Depending on your terrain, you could consider using a 
> displacement map and the geodisplace script.
> You add your roads in black on the image, and they will stay 
> flat will the terrain gets raised.
> 
> But you wont get the optimal poly count that way.
> 
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