RE: To drill or not to drill...

Date : Wed, 5 May 2004 16:40:45 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: To drill or not to drill...
You can't extrude your road and use the result with a Boolean 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Guillaume Laforge
> Sent: 05 May 2004 15:29
> To: XSI(at)Softimage.COM
> Subject: RE: To drill or not to drill...
> 
> Yes, but with "flat polygons". I have tried to cut my ground 
> plan with an extruded version of my road but it doesn't work.
> 
> Drill is a projection of polygones in one direction above 
> other polygons. It look like the nurbs Trim function but you 
> can keep the mesh inside the hole.
> 
> 
> 
> -----Message d'origine-----
> De : owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM]De la part de kim aldis 
> Envoyé : mercredi 5 mai 2004 15:47 À : XSI(at)Softimage.COM 
> Objet : RE: To drill or not to drill...
> 
> 
> I'm not familiar with drill but you don't mean Boolean, do you?
> 
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Guillaume Laforge
> > Sent: 05 May 2004 14:15
> > To: XSI(at)Softimage.COM
> > Subject: RE: To drill or not to drill...
> >
> > Thanks for your advices Peter and Robert :-)
> >
> > But the only way I find is :
> >
> > >select the terrain and the road polymesh
> > >file>export>.obj
> > >open Lightwave modeler
> > > load obj> Drill >
> > >export .obj
> > >etc...
> >
> > It's not very important but I hope there will be something like 
> > "drill" in the future.
> >
> >
> > Guillaume Laforge
> > www.vol2nuit.net
> >
> >
> >
> > -----Message d'origine-----
> > De : owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM]De la part de peterb Envoyé :
> > mercredi 5 mai 2004 12:24 À : XSI(at)Softimage.COM Objet : Re:
> > To drill or not to drill...
> >
> >
> >
> > > I need to model a terrain with some roads. To do that, I
> > need to "drill"
> > the
> > > flat poly-road on the terrain.
> > >
> > > I know I could try to shrink warp the road, but it is not
> > the most "clean"
> > > way.
> > >
> > > Is there a commande to project a polymesh on an other (to cut the 
> > > edges of the terrain) ?
> >
> >
> > Depending on your terrain, you could consider using a 
> displacement map 
> > and the geodisplace script.
> > You add your roads in black on the image, and they will 
> stay flat will 
> > the terrain gets raised.
> >
> > But you wont get the optimal poly count that way.
> >
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> 
> 
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