[no subject]

Cheers,
--
guy rabiller | 3d technical director (at) LaMaison


----- Original Message ----- 
From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 05, 2005 9:40 PM
Subject: Re: Guy Rabiller and 2d Lighting


> Yes, this second part would be very interesting !
>
> But now it's very easy to do it with the "fake3d" node in the fx
> tree(since xsi 4). I did some test some time ago and it gives
> interesting results by linking the light position with the "3d light"
> in this node ( I even post an example on the list with some 3d trees,
> can't find it now ). All you need is to feed this node with a normal
> map, a color map and a Depth map
>
> If you need some examples, I could find my test tomorrow.
>
> Cheers,
>
> Guillaume Laforge
> CG artist
> www.vol2nuit.fr
>
>
> 2005/5/5, Matt Hollingsworth <matth(at)stanwinston.com>:
> > Hey guys,
> >
> > Is Guy on this list?
> >
> > I was reading his website with the 2D lighting (like Sexy Light in
> > Shake, his is under "Pixel Parser") and am fascinated by doing this in a
> > 3D package.  Unfortunately, the second part of the article, which says
> > it would show how to implement this (ie, Compnent Parser hooked up to
> > the actual 3D lights, to light in the FX tree) is not there, and the
> > date on the website is 2003.  So, guessing that may not come any time
> > soon.  Anybody know how to do this?  This is really great stuff.
Really.
> >
> > best,
> >
> > -M
> >
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