RE: Help - Behaviour and Bird Flocks
| Date : Tue, 31 May 2005 10:41:27 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Sebastien Nadeau" <sebastien.nadeau(at)ubisoft.com> |
| Subject : RE: Help - Behaviour and Bird Flocks |
|
Hi Sandy! Like you said, populate tool and the flock Object in
behavior will only work on a ground “The DrvFlock
object provides elements to manage the flocking motion of a group of actors on
a 2D surface”. To create what you want you will have to create
“boids” (http://www.red3d.com/cwr/boids/) Looking at the Boids exemple is certainly the best
thing to do. It might look a bit confusing if you never used behavior before,
but I am sure that if you spend a couple of hours studying it you will be able
to modify it to suit your needs. For the shot you want to create, you probably will
be able to use most of the functions as they are. If you’ve never used
behavior before, it would be good to go through a couple of tutorials before,
so that you get used to the basic concepts and the doc. I don’t see any other way you could accomplish
this shot in behavior. For the distribution, I would probably place a couple
of object by hand to determine the region where I want to distribute, then randomly
pick position around those object. Also, you could try using particles in XSI to
distribute the birds, you store the position of each particles in a text file that
you then use in behavior to distribute your birds. Good luck Sebastien Nadeau VFX cinematics Ubisoft From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sandy Sutherland Hi Guys, I am in the begginings of this shot which needs 300 odd bird
characters flying upwards in a spiral sort of flock thing, now I am a complete
novice to Behaviour - so have tried to find a way to populate a scene and fly
stuff upwards!! So Far: Behaviour is great at Crowd / Ground
interaction stuff - easy to populate a ground terrain thing, but as soon as you
do so, your characters are stuck to the ground - I drew a curve spiralling
upwards to try and get them to move upwards - no way, they amble aimlessly
around on the ground without direction. Try Flocking, you cannot draw a
flock target in the air, it has to be on the floor/terrain - I looked at the
boids example, it is sort of what I need, BUT for a novice, it is very daunting
to try and reverse engineer the scripts to find out what is going on, AND the
world file is pre-populated, so it is difficult to see how to do this even! Anyone got any help for me please - pointers etc..
even a small behaviour scene file would be great to look at! Thanks a mill' Sandy ---------------------------------------------------------- |
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