Re: Problems with Shape animation from Lightwave

Date : Tue, 31 May 2005 11:29:19 -0400
To : <XSI(at)Softimage.COM>
From : "John Liebler" <john.liebler(at)snet.net>
Subject : Re: Problems with Shape animation from Lightwave
Hi Mark, thanks for your reply. After a quick double check, I was about to type back yes and yes, because I had turned off Normalise overlap weights, and convert shape mode said "local"  when  I opened it, So I clicked ok. However it didn't actually convert the shape reference node until I switched it to something else, and then back again. Is this the way it is supposed to work?
 
Regardless, that did the trick, so its on to the next hurdle.
 
Thanks again!
 
John
 
 
----- Original Message -----
Sent: Tuesday, May 31, 2005 9:56 AM
Subject: RE: Problems with Shape animation from Lightwave

From the docs, have you:

 

 

1. Select the mesh, go to animate->shapes->convert Shape Reference node, and make sure it is set to local

2. go to the cluster shape combiner for your mesh and turn off Normalise overlap weights

 

m

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of John Liebler
Sent: 31 May 2005 15:07
To: XSI(at)Softimage.COM
Subject: Problems with Shape animation from Lightwave

 

Hi,

I'm making the transition from Lightwave to XSI, and I've run into a
problem.

I'm trying to use Mark Wilson's DotXSI exporter to bring a character into
XSI from Lightwave.

All of the Endomorphs from the object are coming over as shape source clips
in XSI. I also get a Shape track with all of the shapes inserted for one
frame each. Yesterday, I deleted the default track(with all the shapes in
it), and then I was able to create new shape tracks, and insert sources from
the list , which I could then control with the sliders at the end of the
tracks.
However, today in trying to do the same thing with exactly the same object,
I'm getting what looks like a double transformation whenever I have more
than one track, or adjust the weight sliders to anything other than zero or
one. Specifically, if theres  more than one clip on, The object scales up
from the origin, and if there are less than 1 (only one clip active, with
the slider anywhere other than 0 or 100) the object scales down. I kept the
scene I created yesterday, but I can't find what is different between the
two.

Any help, advice or insight would be greatly appreciated. And if anyone has
a good workflow for bringing over Lightwave ojects, with their morph
targets, I'd love to know what you're doing.

John


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