Elliptical filtering

Date : Tue, 31 May 2005 12:06:49 -0400
To : XSI(at)Softimage.COM
From : Bernard Lebel <3dbernard(at)gmail.com>
Subject : Elliptical filtering
Hi,

I am baffled at something. I have a scene with rather large textures (3500x3500 and higher). In Pic format, it renders in 45 seconds.

So I'm looking to save render time, and memory while we're at it, so I convert textures to pyramidal map float files (imf_copy -p [...] map rgba_fp).
Then I turn on elliptical filtering, set the Maximum Pixels for Minimum Radius to a low value 1.3, because higher than that is generally not necessary.


In the past, I got much faster render times. However right now the render time explodes: it's at least 5 times longer than with the Pic version.

Any idea?


Thanks Bernard --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.