RE: Maya main animation pipline in ILM ? for 3d characters ? hmm

Date : Tue, 31 May 2005 18:50:08 +0100
To : <XSI(at)Softimage.COM>
From : "Raffaele \"ThE_JacO\" Fragapane" <jaco(at)thejaco.com>
Subject : RE: Maya main animation pipline in ILM ? for 3d characters ? hmm
It never ceases to amaze me as well, but there are good reasons if it's
almost never the main tool in shops, with the only exception of a couple of
very daring and technical shops (only R&H and Core come to mind that try to
use HDN for the whole pipeline including animation).

The other major advantage about HDN is that the userbase is most def the
most solid and evolved around, if somebody had the patience, persistence and
fundamentals to learn and use HDN thoroughly you can bet you are dealing
with a knowledgable person who understands under the hood mechanics of an
app (HDN encourages you enormously to learn that, if not even rams the
necessity down your throat).

If the same kind of userbase and percentage of extremely competent people
were on XSI you could bet it would be a different application and market
now.

Some stuff in Houdini though is still as fun as self mutilation can be,
especially if you are in a hurry. 

I think what I consider the best definition I've ever heard of HDN still
applies, even after the considerable changes to user friendliness in
6/6.5/7, it makes very simple things long and painful, and it makes very
hard things simple and easy.

But we're off topic :)

------------------------------------
~Raffaele Fragapane
~Lead "I'm sure we can make it work"
~Peerless Camera Company
------------------------------------


-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Andre DeAngelis
Sent: Tuesday, May 31, 2005 5:59 PM
To: XSI(at)Softimage.COM
Subject: RE: Maya main animation pipline in ILM ? for 3d characters ? hmm

Houdini never ceases to amaze me.  It came out before MAX did and to
this day, it seems to be the application with the most robust and
future-proof architecture.  Granted that the design makes some tasks
overly cumbersome, nevertheless it is still able to achieve effects not
possible in the mainstream applications.  What's more, it appears to be
gaining more and more favor these day and deservedly so.

AD

 

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