RE: Error messages creating skill for Behaviour

Date : Tue, 31 May 2005 15:02:24 -0400
To : <XSI(at)Softimage.COM>
From : "Sebastien Nadeau" <sebastien.nadeau(at)ubisoft.com>
Subject : RE: Error messages creating skill for Behaviour

I forgot to mention, when you use Make Skills, try using higher value for the Threshold. This value changes the threshold for the detection of contacts point.

 

Seb


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sebastien Nadeau
Sent: Tuesday, May 31, 2005 2:37 PM
To: XSI(at)Softimage.COM
Subject: RE: Error messages creating skill for Behaviour

 

I have never come across this problem, but If I remember correctly, when you create a loco skill it tries to find the keys that represent the contact keys. So if it cannot figure out the contact keys, this error would make sense. You could try resampling your fcurves to make sure that there is enough keys to find those contact points.

Also, you could try to edit your animation to create more “obvious” contact keys.

 

Sebastien Nadeau

VFX cinematics

Ubisoft

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sandy Sutherland
Sent: Tuesday, May 31, 2005 1:08 PM
To: XSI(at)Softimage.COM
Subject: Error messages creating skill for Behaviour

 

Hi All - anyone know what this means:

 

'INFO : Failed to find a valid contact key for LeftFoot_1 during the processing of the walk action source.

'INFO : Failed to find a valid contact key for RightFoot_1 during the processing of the walk action source.

'WARNING : 3000 - Invalid parameter to store in action:

I Get this when I have created a loop out of a walk cycle, then I try to make it into a skill and it bombs out with this message!!!

Thanks

S.

----------------------------------------------------------
Sandy Sutherland  Digital Doodeller - TD
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy(at)refinery.co.za
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
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