RE: Elliptical filtering

Date : Tue, 31 May 2005 22:52:17 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: Elliptical filtering
I'm going from memory here but I recall that with elliptical filtering
render times can vary wildly dependant upon the amound of compression of the
visible image in screen space. I seem to remember that, for example, on
landscapes the render time would go through the roof toward the horizon of a
textured landmass. 


kim(at)cg-soup.com
kim(at)aldis.org.uk
 
 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Bernard Lebel
> Sent: 31 May 2005 22:09
> To: XSI(at)Softimage.COM
> Subject: Re: Elliptical filtering
> 
> Brad: elliptical filtering is necessary to take advantage of 
> the multi-resolution of the pyramidal map file. Otherwise the 
> maximum resolution is always the one lookedup by mental ray 
> (thus more memory).
> 
> Alan: I also suspect network issue, although as you said, 
> such a dramatic increase in render time is quite strange.
> 
> 
> Bernard
> 
> 
> On 5/31/05, Alan Jones <skyphyr(at)gmail.com> wrote:
> > Maybe with that render time a lot of it's reading the files off the 
> > disk? Pulling the .pic into memory then uncompressing it 
> within memory 
> > may be signicantly faster. Though I wouldn't expect it to 
> make such a 
> > huge difference.
> > 
> > That's the only guess that comes to mind though sorry.
> > 
> > Cheers,
> > 
> > Alan.
> > 
> > On 5/31/05, Brad Friedman <xsibrad(at)fie.us> wrote:
> > > This is a question more than an answer:
> > >
> > > Why convert to pyramid if you're going to use elliptical 
> filtering?  
> > > I thought the two were entirely different types of 
> filters.  Or can 
> > > elliptical filtering take advantage of a pyramid texture?
> > >
> > > -brad
> > >
> > > Bernard Lebel wrote:
> > >
> > > > Hi,
> > > >
> > > > I am baffled at something. I have a scene with rather large 
> > > > textures (3500x3500 and higher). In Pic format, it 
> renders in 45 seconds.
> > > >
> > > > So I'm looking to save render time, and memory while 
> we're at it, 
> > > > so I convert textures to pyramidal map float files (imf_copy -p 
> > > > [...] map rgba_fp).
> > > > Then I turn on elliptical filtering, set the Maximum Pixels for 
> > > > Minimum Radius to a low value 1.3, because higher than that is 
> > > > generally not necessary.
> > > >
> > > > In the past, I got much faster render times. However 
> right now the 
> > > > render time explodes: it's at least 5 times longer than 
> with the 
> > > > Pic version.
> > > >
> > > > Any idea?
> > > >
> > > >
> > > > Thanks
> > > > Bernard
> > > > ---
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