It sounds like you're looking for something quick and dirty, so this
probably isn't the type of solution you're after, but you could use
switch nodes in your render tree and create expressions to parameters on
an implicit cube, then override the parameters on the cube to control
the switching on all the materials.
I've also sometimes been able to "trick" the materials on clusters into
using overrides by putting the material on another object, then putting
the object in a partition and overriding parameters of the shader.
I.e., don't just apply a shader to the partition -- override the surface
color or whatever. I don't think that'll be totally reliable, though,
if it even works. This technique has definitely worked against me in
the past, where I wanted two objects with the same material to get
different overrides -- they seem to just choose one instead.
-Andy
Adam Sale wrote:
Hey E... only thing I can think of is to use extract polygons to
extract each poly cluster object into its own object, and then copy
the shader from the cluster level back to the object level..
then you could group and override from there..
Unfortunately clusters aren't supported at the pass level...
If the shader tree is simple enough, you could maybe try rendermapping
the clusters into a texture, and then apply it at the object level
and then delete the clusters..
But if you're hoping to alter cluster materials through partitions,
you're hooped....
On an aside note completely unrelated to passes and clusters.. lets
get on this figueroa thing.. we may have to explore other options..
8th on the waiting list sounds sort of hit and miss.
A.
----- Original Message ----- From: "Eric Deren" <eric(at)dzignlight.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, May 31, 2005 1:38 PM
Subject: Re: Grouped Cluster Materials and Passes (speaking of overrides)
That email should have read:
---------------------------------------
I've got about thirty objects, each with multiple clusters that I've
organized into groups and assigned materials to at the group level.
Now I want
to change those materials as an override in a partition in a separate
pass.
Simply dragging the group of clusters into a new partition doesn't
appear to be the way to do this. Any hints?
-Eric
---------------------------------------
Sorry about that; it's my first time typing English, evidently.
-Eric
----- Original Message ----- From: "Eric Deren" <eric(at)dzignlight.com>
To: <xsi(at)Softimage.COM>
Sent: Tuesday, May 31, 2005 4:17 PM
Subject: Grouped Cluster Materials and Passes (speaking of overrides)
I've got about thirty objects, each with multiple clusters that I've
added into groups and assigned materials at the group level. Now I
want to change those materials and their for a partition in a
separate pass.
Simply dragging the group of clusters into a new partition doesn't
appear to be the way to do this. Any hints?
-Eric
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